astar said:
Green Hill: (S)
As said before, limited to the ball and chain peices spinning around Eggman.
So I'm thinking that classic swinging from side to side is out of the question. Meh. I guess we'll have to make do. He still needs to go back and forth, though.
astar said:
Marble: (P)
If you mean he just spew fire, then yeah, this is very possible
Well, that's good to know. Maybe he'll have abilities similar to a Bomber, except going back and forth and the fire spreads to the ledges and disappears after time.
astar said:
Bridge: (P)
He'll spawn objects at each point, then set target to them and become invincible and Invisible as he goes to them, when he gets there, he targets Sonic and shoots
That might work...the two popup points might need to be connected, but that's another problem.
astar said:
Spring Yard: (P)
This one will require some Map editing and SOC editing
He'll fire at Sonic and the missile will have a state where they trigger a linedef that destroys the Block Sonic is on
He had a spike in the original, but that could work, too.
astar said:
Jungle: (P)
Drops Missiles that when they hit the ground, start rolling
That'll work. After some time, if they don't hit Sonic, they explode automatically.
astar said:
Labyrinth: (U)
I didn't understand what you were talking about, never I never had the time to beat this game (or get the Master System version)
Basically, Robotnik pops out from one of the three points in the area. If it's from the bottom, he shoots two pellet-like things, like in Bridge Zone. If he comes in from one of the two tope ones, then he fires a torpedo that moves slowly, but also homes in on Sonic's current location.
astar said:
Scrap Brain: (P)
One of the only ones I know. Another Level with Map and SOC combo.
A hidden object will spawn electric balls at certain places that will chase Sonic.
Then Eggman comes and randomly picks a spot to find a target, chases it and on cantact activates the crushers, going up with it.
That'll work. We also need a second crusher to randomly come on as a decoy, so it'll be more like that battle. There's four crushers in all, by the way.
astar said:
Sky Base: (U)
Not sure, you're being vague again,
Yeah...I don't know much about that one, either. All I know is that the flamethowers activate randomly one at a time, and the orb is also random. The orb could use the same SOC as the Scrap Brain one, but that might be all...there's also a glass area that's the Damage Zone.
(I'm thinking of doing all this in 2D-mode, by the way. Also, I know I can't really explain things that much, but
this should help with how the bosses act. He's also got a Game Gear Sonic 2 runthrough, which is what I'm going to do next.)