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ReAjBo3DFl (Air) Doing wierd thing...

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SRB2-Playah

Ne'er-Do-Anythin'
Once again, working on my contest entry, (Do any of you think my WAD's cursed? 0.0) I've come to a problem. This time, it's with the Reverse Adjustable Bobbing 3D Floor (Air).
When I step on the reverse adjustable thingamabob, It dissapears, and I snap to the floor. Which kills me, since the very-long-name floor is floating above a death pit. :roll:
What I'm guessing is that it's falling through the floor so fast, you can't see it. But, it's supposed to go UP. Not DOWN.
I'm not SURE it falls through the floor incredibly fast, though.
What's up with it? :|
(Also, woulden't the name make a bit more sense to be named the Adjustable Reverse bobbing 3D floor (Air)?)
 
You need a second control sector connected to the first one, with the same floor and ceiling height.

Look at the bobbing floor in THZ2's turret room for an example.
 
There's no bobbing floor in the Turret room... Unless you mean that respawning crumbling bobbing floor. Yeah, I think that's it, SRB2-Playah. Just set another sector either attached to the side or inside of the bobbing platform's sector with the floor and ceiling height set the same and you'll be fine.
 
Ok, I got the thing to work!

The level's causing a lot of problems, ain't it?
I should just ask my questions here, and save space. :roll:
But so far, I think I've got the mapping done. Now, I'm gonna place objects. Then, I'm gonna go through it, and get rid of some linedefs to reduce the lag. (The map's a flippin' lag fest! :x )
 
Be VERY careful about deleting linedefs! If you just plain delete them, it might !@# the map up in any number of ways, from weird "mirrors" and invisible walls to making WADAuthor re-map the entire set of sectors after a linedef that you deleted causing the entire map to be engulfed in an FOF or worse...
 
It's okay to delete linedefs if they have the same sector on both the front and back. (This can happen if you make a sector outside an existing sector, by stretching it all the way around.)

If you have a couple split linedefs (same front/back sector) you can delete one and move a vertex on the remaining one, so essentially you turn two linedefs into one.

Other than that, if you're deleting linedefs, best have a good idea what you're doing.
 
That's exactly why I don't recommend it for beginners.

In WadAuthor, you won't think you know what you're doing until you do.
 
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