I just made up a verb.
I made some scripts that aren't finished yet, because of bugs, little exploits, or because it needs even more eye candy.
I felt like something was missing from the game when I started pressing people to finish the levels quicker. So there it is, a reason to press people to win and stop hanging around.
You set a time, you re-enter GFZ1, and you have that much time to finish the entire game. The time left stays between levels.
Oh, and the game vibrates!
Also, it removes your entire HUD, doesn't show the title card for the level, forces you to not have more than 1 live, and gives you a timer that ticks down.
Demonstration in three videos:
Old version:
Newest version:
(I won't add any more videos here: If I have to add another, I will just replace the oldest video as to not clutter the entire section)
There are a few problems, however:
- The camera goes behind the player and blocks the view for a frame
- Apart from blocking the view, when it is not, a flashing Sonic is annoying.
- If that Sonic uses a shield, the area being blocked will be greater.
- Needs more visual effects
In the newest version, I've changed the string with another one (shorter), and replaced the "padded number" function with another that was designed to write strings. It looks nice on numbers, and also it's more customizable.
Also, when there are 60, 30 and 10 seconds left, the quake tends to be stronger.
I already released this, I just wanted to brag about it.
It's just what the title says. You have permanent weapons. They never get removed, they don't use rings, and you can use them in co-op and singleplayer.
I am going to fix it and use a more clean code, and add more features, but first I want to finish some projects.
I'm not very experienced with Lua.
I made some scripts that aren't finished yet, because of bugs, little exploits, or because it needs even more eye candy.
Jetpack
It's just a simple script that originally was a monetary system where you could buy stuff and pay people, but transformed into a jetpack thing.
You can even give fuel to other people, set fuel if you are admin, and even read a little introduction along with a "how to use".
Fun fact: If you are upside down, this makes you fly downwards.
I could submit it as a release, but still needs some bugfixes and features.
It's just a simple script that originally was a monetary system where you could buy stuff and pay people, but transformed into a jetpack thing.
You can even give fuel to other people, set fuel if you are admin, and even read a little introduction along with a "how to use".
Fun fact: If you are upside down, this makes you fly downwards.
I could submit it as a release, but still needs some bugfixes and features.
I felt like something was missing from the game when I started pressing people to finish the levels quicker. So there it is, a reason to press people to win and stop hanging around.
You set a time, you re-enter GFZ1, and you have that much time to finish the entire game. The time left stays between levels.
Oh, and the game vibrates!
Also, it removes your entire HUD, doesn't show the title card for the level, forces you to not have more than 1 live, and gives you a timer that ticks down.
Demonstration in three videos:
Old version:
Newest version:
(I won't add any more videos here: If I have to add another, I will just replace the oldest video as to not clutter the entire section)
There are a few problems, however:
- The camera goes behind the player and blocks the view for a frame
- Apart from blocking the view, when it is not, a flashing Sonic is annoying.
- If that Sonic uses a shield, the area being blocked will be greater.
- Needs more visual effects
In the newest version, I've changed the string with another one (shorter), and replaced the "padded number" function with another that was designed to write strings. It looks nice on numbers, and also it's more customizable.
Also, when there are 60, 30 and 10 seconds left, the quake tends to be stronger.
I already released this, I just wanted to brag about it.
It's just what the title says. You have permanent weapons. They never get removed, they don't use rings, and you can use them in co-op and singleplayer.
I am going to fix it and use a more clean code, and add more features, but first I want to finish some projects.
Teleport
You type "tp" and a number, and you're instantly teleported to the player using that player number.
Ultimate
Simulates ultimate mode, except it doesn't remove objects yet.
You can choose to toggle the rings, lives and shields, and if any of these are disabled, the script prevents you from getting a disabled object.
As a visual cue, the respective part of the HUD gets removed. Unless we are talking about shields.
Sprint
A script that was designed to be used alongside rush!
You have to hold "Custom button 1" and it will give you more speed, more jump, and you will be able to run over water.
There is a counter that goes from 100 to 0, showing you how much you can sprint. You don't want to get tired.
However it is limited, and you have to let it recharge completely to be able to use it again.
You cannot just tap repeatedly the button, because as soon as you release the button, you get tired instantly and you must let it recharge, so you should use it only if you have to.
I'll provide screenshots shortly, and as soon as I do, I will add another section right below rush.
You type "tp" and a number, and you're instantly teleported to the player using that player number.
Ultimate
Simulates ultimate mode, except it doesn't remove objects yet.
You can choose to toggle the rings, lives and shields, and if any of these are disabled, the script prevents you from getting a disabled object.
As a visual cue, the respective part of the HUD gets removed. Unless we are talking about shields.
Sprint
A script that was designed to be used alongside rush!
You have to hold "Custom button 1" and it will give you more speed, more jump, and you will be able to run over water.
There is a counter that goes from 100 to 0, showing you how much you can sprint. You don't want to get tired.
However it is limited, and you have to let it recharge completely to be able to use it again.
You cannot just tap repeatedly the button, because as soon as you release the button, you get tired instantly and you must let it recharge, so you should use it only if you have to.
I'll provide screenshots shortly, and as soon as I do, I will add another section right below rush.
I'm not very experienced with Lua.
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