For the TAL sprites, there are so many and with them all having such similar names, it leaves me a bit braindead checking them. Exactly what is necessary for it, and which TAL names correspond with each kind? I know TAL0 corresponds with standing and waiting, and TAL6 with running, but otherwise not sure (244 sprites is a lot to go through)
For the projectiles, I'm more wondering if there is something obvious I'm missing in the action, mf flags, or some other line to make it able to break FF_KNUX objects? I'm fine with learning how to make a custom action for it if need be, but would rather go with built in functions wherever possible
(Also I suppose a third question: Is it allowed to make a thread for the mod in Editing and ask the questions there? I'm a little confused as it seems to make Editing Help pointless, yet I see threads dedicated outright to just a specific question there? I'm sure me condensing all these questions into one place would be appreciated XD)
For the projectiles, I'm more wondering if there is something obvious I'm missing in the action, mf flags, or some other line to make it able to break FF_KNUX objects? I'm fine with learning how to make a custom action for it if need be, but would rather go with built in functions wherever possible
(Also I suppose a third question: Is it allowed to make a thread for the mod in Editing and ask the questions there? I'm a little confused as it seems to make Editing Help pointless, yet I see threads dedicated outright to just a specific question there? I'm sure me condensing all these questions into one place would be appreciated XD)