Sik
Member
As you may know, character edition in SRB2 is very limited. However you can change their object properties if you use OBJCTCFG. It's the same as MAINCFG, but it only affects that character and not all the game. I was thinking, using OBJCTCFG could be used to break a lot of those limitations, right?
Can somebody tell me what could be done using this? Here goes a list of things that come to my mind, please confirm me what's possible and what isn't:
This should also be useful to fix the Shadow WAD, because as far as I know, Shadow slides rather than moving the feet so fast when going at full speed.
Can somebody tell me what could be done using this? Here goes a list of things that come to my mind, please confirm me what's possible and what isn't:
- Changing all animations (what frames they use, how long each one lasts)
- Changing collision dimensions
- Breaking speed limits by changing the speed property
- Breaking jump limits by changing action parameters
- Altering how each move works.
This should also be useful to fix the Shadow WAD, because as far as I know, Shadow slides rather than moving the feet so fast when going at full speed.