Question about S_SKIN

Hee-Ho

Member
It is possible to add more ability slots in S_SKIN file for the sake of testing existing abilities?
Can i put any color in supercolor code without using the recommended colors? (Gold, Tan, Orange, etc.) If that's possible, how?
 

ffoxD

Member
As far as I know, to make new abilities you need to make them in Lua (tutorial), and you cant add them in S_SKIN as additional ability slots. And you can make a custom super color that looks like one of the vanilla colors (tutorial), but you can't apply non-super colors as a supercolor.
 

FinnishGameFan

Not what you would expect..
It is possible to add more ability slots in S_SKIN file for the sake of testing existing abilities?
No, but with Lua, you can.
Can i put any color in supercolor code without using the recommended colors? (Gold, Tan, Orange, etc.) If that's possible, how?
You have to make a new super skincolor for that. They should be named like this:

Super Randomname 1,
Super Randomname 2,
Super Randomname 3,
Super Randomname 4,
Super Randomname 5

For more information about custom skincolors: https://mb.srb2.org/showthread.php?p=828696#post828696
 

Hee-Ho

Member
As far as I know, to make new abilities you need to make them in Lua (tutorial), and you cant add them in S_SKIN as additional ability slots. And you can make a custom super color that looks like one of the vanilla colors (tutorial), but you can't apply non-super colors as a supercolor.
No, but with Lua, you can.

You have to make a new super skincolor for that. They should be named like this:

Super Randomname 1,
Super Randomname 2,
Super Randomname 3,
Super Randomname 4,
Super Randomname 5

For more information about custom skincolors: https://mb.srb2.org/showthread.php?p=828696#post828696
Thanks guys! Now i can work on a character addon!
 

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