I searched the forums last night for something similar, with no luck.
I'm fiddliing around with level designing, nothing too big or fancy, and just for kicks I decided to try a 2D Mario level. Once I got bored, I tried designing a little bonus round, accessible by teleporter. Just like with the bonus rounds in Super Mario Bros., I decided to try to import a beanstalk texture to lie behind the teleport.
I read the Help file in XWE, and it says to double-click Patches, select a picture of the texture I want, and from there it'll set up most everything. Yet when I run the game after doing this, I get this error:
R_LoadTextures: Missing patch in texture BLUEW1 W@
I re-open XWE, and lo and behold there are several textures on the list that don't seem to be linked to their respective patches. I'm not sure how to fix this, and I'd rather not tinker with more than I should. Any suggestions? (if more info is needed, ask)
I'm fiddliing around with level designing, nothing too big or fancy, and just for kicks I decided to try a 2D Mario level. Once I got bored, I tried designing a little bonus round, accessible by teleporter. Just like with the bonus rounds in Super Mario Bros., I decided to try to import a beanstalk texture to lie behind the teleport.
I read the Help file in XWE, and it says to double-click Patches, select a picture of the texture I want, and from there it'll set up most everything. Yet when I run the game after doing this, I get this error:
R_LoadTextures: Missing patch in texture BLUEW1 W@
I re-open XWE, and lo and behold there are several textures on the list that don't seem to be linked to their respective patches. I'm not sure how to fix this, and I'd rather not tinker with more than I should. Any suggestions? (if more info is needed, ask)