Pro Pack X

Pro Pack X v2.1.1

We used to love everything about this pack, but Arid Eclypse is rough. Frame drops for some of us, some got lost (which fair enough the track says to be the ultimate challenge) and everyone was stuck with the "PRESS + or random saturn button you don't know" message prompt for the rest of the race after entering the confusing area for it with nothing really happening from mashing the buttons. You can imagine how distracting it can be when the track lasts like 7 minutes long.
The prompt message getting stuck on screen and the button inputs not registering correctly is a known bug we're working on. For now, just stick with spinning the control stick around or cycling the arrow keys.
 
I really love these tracks, I do have some feedback on two of them for now which is just frame drops.

Acid Eclipse: The track itself does have some frame drop issues and a big one when leaping to the Cylinder light area to the button prompt.

Celestia Highway: When getting close the city and about to enter the city, there is a big frame drop around those areas. There are some spotty frame drops here and there racing through the highway itself.
 
So, we just had Arid Eclipse show up in the NVJR server. The consensus was... not good. It is *way* too long, clocking in at about late 8 to mid 9 minutes. There are significant issues with death planes being way too far down, meaning you lose even more time just waiting to void out, framerate issues (I'm running a 4070ti Super with a Ryzen 5 5600x and 32GB of RAM and usually push 200+ FPS, so it was very noticeable when it dropped to like 15), and some of us were graced by 'Press D-Pad + A' stuck on our screens for the entire race after going through the vortex once. It's also a visually busy track in the indoor sections, making it difficult to determine where to drive on first visit.

I did do a lap by myself and couldn't re-create the massive FPS drops and vortex instructions being stuck on screen, so it might be something tied to the server instead.

Now, there's a lot of cool ideas in there, and the three distinct sections of the track tell a cool story! The aesthetics are really strong (when they're not overwhelming) and the course itself is usually solid. As-is it still needs some polish, though.

My suggestions:
Reduce it to two laps, max.

Remove the vortex. It's slow, the mechanic adds little to fun-factor, and the chance of the trick guide getting stuck on screen for the next six minutes negates the benefit of its gimmick.

Add a middle of the road texture that follows the track so it's clear where to take turns.

The first cut (I think) in the mines section is a memory trap and tons of players enter it with a boost item only to fall off the edge of the track running at 90 degrees perpendicular to it. Throw some offroad into that corner so they can rejoin the main track.

The song is... medicore. You'll need a way better choice if I have to listen to that loop two or three times in a single race. I'd honestly consider a different song per lap. Bonus points if the they're tied together. Given that, I'd personally suggest Perfect Dark's Area 51 Infiltration and X/Battle varients for lap One and Two.

There's a lot of promise, keep at it!
 
Back
Top