gregory_house
Also known as TemporaryAl
So, multiple things here... (2.1.17, srb2win.exe, recent NVIDIA card)
-I'll just start with the variables (probably not everything is gonna be OGL-specific here, nor really introduced with 2.1.17)
EDIT:Scratch that, nothing is apparently:
precipdensity does absolutely nothing apparent, and why does it only take 1, or even numbers from 0-8 as correct values?
drawdist_precip interprets zero as infinite, and only takes a few possible values anyway, making it not really console-friendly
Both of these variables reject numbers over their maximum value instead of just setting themselves to the maximum, same for the minimum. Also, for some reason they accept decimals starting with a possible value?
Wouldn't it be better if precipdensity accepted 0-5 and drawdist_precip 0-11 (or the whole range from 0 to 8192), and both simply corrected lower values to zero and higher values to their respective maximum? And if terms such as 'V.Thick' or 'Infinite' were removed from the variables themselves and kept for the menu only?
-That said, a high draw distance and density for precipitation means that not only many map objects, but also a lot of the precipitation itself, ends up disappearing. Can't more memory be dedicated to that?
EDIT:Density does work, but the weather has to be reloaded. Still, can anything be done about this? Since it's not set by the map but rather by the player, you should be able to change it at will, especially if you want it off.
-I'll just start with the variables (probably not everything is gonna be OGL-specific here, nor really introduced with 2.1.17)
EDIT:Scratch that, nothing is apparently:
precipdensity does absolutely nothing apparent, and why does it only take 1, or even numbers from 0-8 as correct values?
drawdist_precip interprets zero as infinite, and only takes a few possible values anyway, making it not really console-friendly
Both of these variables reject numbers over their maximum value instead of just setting themselves to the maximum, same for the minimum. Also, for some reason they accept decimals starting with a possible value?
Wouldn't it be better if precipdensity accepted 0-5 and drawdist_precip 0-11 (or the whole range from 0 to 8192), and both simply corrected lower values to zero and higher values to their respective maximum? And if terms such as 'V.Thick' or 'Infinite' were removed from the variables themselves and kept for the menu only?
-That said, a high draw distance and density for precipitation means that not only many map objects, but also a lot of the precipitation itself, ends up disappearing. Can't more memory be dedicated to that?
EDIT:Density does work, but the weather has to be reloaded. Still, can anything be done about this? Since it's not set by the map but rather by the player, you should be able to change it at will, especially if you want it off.
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