Post your definitive zone lists for the game here.

I don't know, i didn't know how to connect it with dark city zone. But i have a better idea, i'll edit it.
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I had forgotten to edit it, now it's done.
 
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This list will attempt to merge in suitable extra stages, fill in certain gaps, and readd the trio of scrapped rock stages. This isn't entirely what I'd want.)
1. Greenflower Zone (no changes past ones already being done due to physics rework, and Act 2 clearly being set on Greenflower Mountain, with Act 3 on top. Transition to THZ is just running into the distance after jumping off the mountain.)
2. Techno Hill Zone (other than changes to make the zone more interesting, no changes. Transition to DSZ is the train crashing, throwing Sonic and gang out the front.)
3. Deep Sea Zone (other than the known revamp, nothing changes. Boss arena crumbles after the capsule is opened, leading to....)
4. Mine Maze Zone (of course I put it here, exactly where it used to be. Act 1 is the original aesthetic, Act 2 becomes more industrial. Boss is based off the boss for Knux in MGZ, as already said. Transition is running into a cave. New gimmicks required.)
5. Forest Fortress Zone (Surprise! Set in the late night, Act 1 is much like the current version of FFZ that is known, plus some extra details from CEZ1. Much like Anton's suggestion, Act 2 takes place in a tower, and Act 3 takes place on top, The end of Act 3 is the bridge collapse sequence of CEZ1, leading to...)
6. Castle Eggman Zone (Styled entirely after Act 2, the 1st Act leads to the library tower, and the 2nd Act ends with the clocktower, Act 3 being on top. Transition is running off to a group of distant mountains...)
7. Rocky Mountain Zone (Grassy mountains above the clouds, this serves as a transition to ACZ. With new gimmicks, you slowly move towards where reports of an armed mercenary have been (or to your next job location if playing as Fang.) Act 2 deals with more cloud gimmicks. Boss for Act 3 I'm unsure on.)
8. Arid Canyon Zone (Act 1 starts off with being springed off a mountain, like in 2.0. Nothing much changes. Transition is a train crash.)
9. Red Volcano Zone (Act 1 is basically the same with no rocket, Act 2 is more focused on the volcano elements. Act 3 boss should be sorta like a massive Rexon. Transition is a sudden rise in the lava level.)
10. Blue Mountain Zone (Merged with Frozen Hillside, Act 1 takes place late at night, and Act 2 right before sunrise. New gimmicks, blah. Act 3 boss is something along the lines of Egg Frostburn.)
11. Dark City Zone (No, Brak is not the boss here. Brak is gone. Act 2 takes the role as the "casino" level after a brief chase by the boss. Act 3 boss is completely new. You fight the boss as the Grand Eggship begins to rise.)
12. Grand Eggship Zone (Act 1 is as the ship rises. Act 2 is out of the atmosphere as the ship approaches the Egg Rock. Act 3 boss needs conceptualized. Gimmicks are similar to that of Falcon Emissary.)
13. Egg Rock Zone (2.3 remake. Act 3 is Egg Boiler.)
14. Black Rock Zone (Act 1 is the race, Act 2 is the Metal Sonic fight, but then you don't get thrown down into Act 3. Act 2 instead ends in an elevator. Act 3 is not Brak.)
15. Final Fight Zone (All Emeralds true final boss, in NiGHTS style.)
NiGHTSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS... a few eons later ... SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I don't know, i didn't know how to connect it with dark city zone. But i have a better idea, i'll edit it.
Post automatically merged:

I had forgotten to edit it, now it's done.
Put concept art?
 
M

My definitive zone list would be:

Greenflower Zone, as it is. But act 2 is more obviously Greenflower Mountain, and i wouldn't rename it Greenflower Hills, we have enough hills in sonic, i'd rename it Greenflower Valley.

Techno Hill Zone, but with act 2 looking more like it's located in the same place as act 1, and with some sections ressembling the look of the old THZ2, to make it look more like a factory. And act 1 looking more like a polluted greenflower zone, while still being unique.

Deep Sea Zone, which eggman is not only being drilled by eggman, but also THZ's "sewer",for it to make more sense that it comes after THZ. i'd add Mine Maze in here but it's a better transition from CEZ to ACZ.

Forest Fortress Zone,being an only act zone, going towards Castle Eggman Zone in a forest. With the beggining of the act being the exit from DSZ.

Castle Eggman Zone stays as is.But the boss should be easier,and the arena should be near the entrance to a mine.

Mine Maze Zone is eggman's mine, where he gets materials to build his robots. It was built over an abbandoned mine.

Arid Canyon Zone stays as is,but with it being more obvious that you left from a mine.

Rocky Mountain Zone is a valley in arid canyon zone, you go on top of various mountains,it should be more focused on verticality than speed,but it shouldn't be slow.

Blue Mountain Zone(ik it was just an act 2 for red volcano,but i'd include it as a zone) is the tallest and widest mountain in RMZ,with a few small ice caves and with the outside being foggy like CEZ1,but the fog is a grayish-cyan and isn't very dense.A smaller moutain near it is RVZ.

Red Volcano Zone stays as is,but the skybox has mountains instead of more volcanos.Act 2 is the inside of the volcano, it looks like the pre-2.2 level but with new 2.2 level standarts. At the end, you leave the volcano and descend a mountain, getting to DCZ.

Dark City zone is next to Rocky Mountain's valley. It's a city that got taken over by eggman's robots and is now in ruins. Eggman is preparing to travel to the egg rock in here.Act 2 is underground in the sewers.You have to explore and at the end you find GEZ about to launch.

Grand Eggship Zone is in the ship.It has parts on the inside and outside of the ship.In the skybox you can see the previous zones below you.Act 2 is in the inside of the ship,and ERZ is already in the skybox.

Aerial Garden Zone is still secret, but it's more like HPZ in 2013 sonic 2 kinda secret than frozen hillside kinda secret. If you find a hidden exit in act 1 of GEZ, you enter it. The difficulty is easier and at the end you jump back in GEZ.

Egg Rock Zone stays as it is.

Black Core Zone doesn't have outside sections since it's the core of the asteroid.You have a bit of normal gameplay before the metal sonic race. The walls in the bossfight are a mix of melting rocks and metallic walls.Out of that,stays as is. Then,you fight the actual final boss instead of brak eggman.I imagine another big eggman robot but more menacing.And the arena is bigger.

Then, if you have the chaos emeralds,in the ending, you get a new bossfight/level. Since wr have no idea how that could be i'll just make something up,like what i made with half of the zones in this comment.
you see eggman's robot get inside a hole in the exploding Egg Rock. He is now controlling the entiere asteroid. You become super. Then, you break out of the capsule, and fight eggman controlling everything on the asteroid. If you beat him, the asteroid explodes and eggman falls down to earth. You fly down to greenflower zone and the credits play. If you don't get the emeralds, you just fall down to earth in the capsule.

edit:i wrote this before reading your post, so i didn't notice it was too similar. Sorry for that.
Also I think "Greenflower Valley" sounds nice, but I think there's a mod somewhere called "Greenflower Valley", which is why I called it "Greenflower Hills".
 
1: Greenflower Zone
Just the same
2: Greenflower Mountain Zone
I think it would be fun to climb Greenflower Mountain to get to Techno Hill Zone, So it would basically be a giant platforming level.
3: Techno Hill zone
Again, just the same
4: Deep Sea Zone
the same
5: Castle Eggman Zone
I think I would change Castle Eggman to look more like a castle, and not just a giant level that has billions of bottomless pits.
6: Rocky Mountain Zone
It would probably be the same as Greenflower Mountain.
7: Arid Canyon Zone
The Vanilla Stage.
8: Mine Maze Zone
This would be where the difficulty starts to get up.
9: Dark City Zone
A city next to a Red Volcano. It's nothing but ruins. This is where you fight Brak Eggman.
10: Red Volcano Zone
Again, the same from vanilla but I would kill to see a T-Rex Boss for Act 3.
11: Grand Eggship Zone
Basically A Boss Rush Zone (Not including Egg Colosseum) But instead of Eggman it's Egg-Robo.
12: Egg Rock
We need a remix of the old Egg Rock Zone, It fitted the theme of the level more.
13: Black Core
The Same as Vanilla, But Brak Eggman is replaced with the Death Egg Robot.
14: Altered Reality Zone:
In this zone, SRB2's palette constantly changes. It's the true final boss. Eggman uses the Master Emerald as a last effort at controlling the black rock. After Beating this Zone, Hyper Sonic is Unlocked.
15: Greenflower City Zone
After beating the main game, Greenflower City is rebuilt and it basically just an open world map for you to play around in. You can also buy cosmetics.
 
This thread is about coming up with new zones to add to the existing list, not your favorite zones in the game.
Ah gotcha. So if I were to make up a new zone, it would be the temple of the Chaos Emerald from the 2nd Sonic movie.
 
Main Campaign

- Greenflower Zone
- Techno Hill
- Deep Sea
- Castle Eggman
- Mine Maze
- Rocky Mountain
- Arid Canyon
- Red Volcano
- Blue Mountain
- Dark City
- Grand Eggship
- Egg Rock
- Black Core
- Final Fight

Bonus Levels

- Frozen Hillside
- Pipe Towers
- Forest Fortress
- Techno Legacy

Challenge Levels

- Haunted Heights
- Aerial Garden
- Azure Temple

Special Stages

Floral Field
Toxic Plateau
Flooded Cave
Cavern Fortress
Dusty Wasteland
Magma Caves
Egg Satellite
Black Hole

Bonus Special Stages

Dream Hill
Alpine Paradise 1 & 2
Christmas Chime
 
here's my ideal SRB2 campaign

all the songs will be a combination of both versions of each song, with it starting with the 2.2 version, and the 2.1 version in the 2.2 soundfont, before the song loops. there is also a difficulty setting.

-Greenflower zone: same layout as normal, but red 16 is back in his house. similar to final demo, jumping on his house will cause the level to end, and after beating the special stages if you have any tokens, you will be sent to a new level called Legacy Volcano; a version of red volcano zone with a layout more akin to the final demo's version, albeit modernized to be more like a post-2.1 level. unlike final demo, you don't need to beat the game 3 times to do this (you'll see why soon). beating it will send you to GFZ act 2. he's also back where he was in act 2, and he will give you the black emerald if you beat Legacy Volcano. the black emerald will upgrade sonic's thok to be more like it was in the demo, where you can use it multiple times before touching the ground. if you're using xmomentum, it turns into the momentum multi thok, aka the multi star thok. the multi star thok can only be done if the first thok you do isn't a jump thok, so sonic won't be super OP.
-Techno Hill zone: remains the same as normal, but crawla commanders will be in act 2 and the unused orange spring-shell will be in both acts.
-Deep Sea zone: same as normal
-Castle Eggman zone: same as normal, but if you jump in the pool after the first checkpoint in act 2, once you beat the level, red 16 gives you Pandora's box (only works if you have the black emerald)
-Mine Maze zone: this level is a single act, and you only go here if you got pandora's box. it is also a lot less frustrating compared to demo 2
-Arid Canyon zone: the flying green minuses from SRB2 Christmas will now appear in this level. also, if you have beaten mine maze, the train will break down before arriving at red volcano, sending you to...
-Rocky Mountain zone: single act as well. would use the tutorial music as the tutorial uses a remix of the song intended for rocky mountain back in demo 2.
-Red Volcano zone: now has a second act. Boss is the red volcano boss from sonic blast on the game gear (cuz the levels have the same name, might as well have the same boss).
-Dark City zone: full zone with 3 acts. boss is Black Eggman. in hard mode, Black Eggman will destroy the arena at half health, which turns the arena into 2.0's version. he also will now use the 2.0 attacks as well.
-Grand Eggship zone: full zone, 3 acts. at the end of the level, you will fight 2 bosses, Tails Doll and Metal Knuckles. they take turns attacking, and each of them them will have 4 hp. tails doll will shoot lasers from his antenna, while metal knuckles will use melee attacks.
-Egg Rock zone: same as normal, except act 1's music will be replaced with the 2.0-2.1 version but in the 2.2 soundfont. boss is the unused boss that was planned for 2.2's egg rock zone.
-Black Core zone: battle metal sonic three times; act 1 is both the race and the boss, similar to 2.1. you start the race with 10 rings, but the race track still has rings on it. The 2nd act is a battle against rocket metal. the rocket metal boss will only be accessed if you have all emeralds and pandora's box. it would basically be the Triple Trouble 16-bit true final boss, but in 3D. you will be given 50 rings and are forced into your super form if you're playing as Sonic, Knuckles, or Metal Sonic, and once you run out of rings, you die. the music for the true final boss will be the mystic realm remix used in History Clash zone from SRB2 the past.
 
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Greenflower Zone:Not really any change.
Time Tantrum Zone:Maybe a level referencing Sonic CD, where you travel to Techno Hill somehow?
Techno Hill Zone: Maybe some of those loops from S2?
Deep Sea Zone:No change
(Working on name) Assault: One act, a lil' rush level, you run to get into the castle before the gate closes.
Castle Eggman:Maybe some broken machinery to reference older games hidden somewhere?
Arid Canyon:Maybe add some references to Bean Bark and Fang here
Sky (Terrible Name guy :/): Flying level, leads you into Red Volcano.
Red Volcano: Maybe add a "Running away from approaching fire" chase thing?
Launch Catapult Zone:A one act zone that leads you into Black Core(Lots of Speed)
Black Core Zone:Maybe add some breakable screens with Eggman on them!
Frozen Hillside Zone:Maybe add an Act 2 with a huge crystal cave?
Pipe Towers:No change, except maybe a secret or two, and maybe a 2D section.
Forest Fortress: Is there really any point in changing a Beta zone?
Techno Legacy Zone:^
Haunted Heights: Maybe add some Pumpkin Hill style things, maybe alternate mode where you search for Emerald pieces for a secret.
Aerial Garden Zone:Add a flying mechanic?
Azure Temple:Maybe a Labyrinth Zone room with a new level?
Floral Field:More Flowers?
Toxic Plateau:Maybe a substance that creates faster time drain?
Flooded Cove:Maybe add a beach area?
Magma Caves:No change
Egg Satellite Zone: A few background Satellites?
Cavern Fortress: Maybe some more torches?
Black Hole Zone:Maybe a chasing void scene where you run from a following void?
Dream Hill: Maybe dream things, like clouds and stuff?
Christmas Chime:More Christmas things, like wreaths, lights, etc.
Alpine Paradise:No change
Tutorial Stage:Maybe add stages for each character?
Titlemap:Maybe some birds and more details?
Just a personal list!
 
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