CloudyTheFox
IT'S HIGH NOON
Title says it all. Let me explain what I mean.
If the player were to step on a button, a noise is heard and something flies at the player telling him to run immediately.
When the button is pressed, it executes a trigger to catapult, (Or fire) an object from somewhere, or nowhere.
If I could get an idea how that would work, I would be thankful.
Note:
I do have one way, not sure if I can do it properly.
Using the SOC editor, I could possibly have the line def trigger action do this for me, problem is. I'm a terrible soc-er. NOT saying anyone should do it FOR me. Just an idea.
Edit:
Can some one put this in the EDITING help?
If the player were to step on a button, a noise is heard and something flies at the player telling him to run immediately.
When the button is pressed, it executes a trigger to catapult, (Or fire) an object from somewhere, or nowhere.
If I could get an idea how that would work, I would be thankful.
Note:
I do have one way, not sure if I can do it properly.
Using the SOC editor, I could possibly have the line def trigger action do this for me, problem is. I'm a terrible soc-er. NOT saying anyone should do it FOR me. Just an idea.
Edit:
Can some one put this in the EDITING help?
Last edited: