Erm, getting OpenGL to activate is no trouble at all. You just uncomment what they commented to stop it from activating. Fixing the bugs is the problem.Autosaver said:Well a certain user got Open-GL to work with SRB2ME.
Though, there are a lot of bugs.
Kaysakado said:You just uncomment what they commented to stop it from activating.
Kaysakado said:You just uncomment what they commented to stop it from activating.
I'd assume he means lines in the source code.fawfulfan said:What? Elaborate...
Yeah. They commented out M_CheckParam("-opengl"), which is the check for -opengl in the command line. The rest of the OpenGL code is there, so as soon as you uncomment the check...Drake Spyker said:Kaysakado said:You just uncomment what they commented to stop it from activating.I'd assume he means lines in the source code.fawfulfan said:What? Elaborate...
In my conputer openGL unlag my game play when i player 1.09.4 version because openGL hold my computer's power balanced so no lagging when i play srb22 with openGL. I TESTED IT MANY TIMES.Chaos Knux said:...opengl activates and crashes the game practically immediately.
sorry it must written: '' openGL unlag my gameplay when srb2 1094 was usable''Chaos Knux said:A: English, do you speak it?
B: We're discussing 2.0, not 1.09.4