Porting help

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Knux576

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Im trying to port some good 1.09.4 contest submissions to 2.0 using srb2DB because the automatic porting system is crappy. My focus right now is blown fuse zone (the ultimate 2D stage), but I have a couple questions:
1. How do I keep the custom music when porting?

2. how do I port the custom textures and socs?
 
Im trying to port some good 1.09.4 contest submissions to 2.0 using srb2DB because the automatic porting system is crappy.
Good luck doing all the work manually that a machine could have done for you.

1. How do I keep the custom music when porting?
You just keep it in the WAD. I don't even think you have to change anything in the level header.

2. how do I port the custom textures and socs?
For the custom textures, you need to convert them to the new SRB2 palette (SLADE can do this in one go). I'm not exactly sure what you have to do with the TEXTURE1 and PNAMES lumps, so hopefully someone else can help you.

SOCs have to be ported manually. Since 2.0 added a lot of stuff, a lot of slot number references have to be changed around. Unfortunately, there's no program to do it for you.
 
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