Good: You guys fixed the teleport-to-ground bug when dropping off the back edges! Bad: My polyobjects now have texture ghosts clinging to the ceiling. Worse: They now negate all forward velocity, so it's impossible to actually run forward on these things. The sector they occupy contains a custom FOF water block (upper texture 1021).
Was an attempt made to improve player traction? On rare instances where I can get the player to stand perfectly still on the platform, it takes way longer for me to slip off. Rare enough that I couldn't record it.
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