Naturally this is for Lava Reef 2 (AAAAHHHHH SPOILERS). Basically I want to have floor-to-ceiling polyobjects that behave like water blocks and have fire damage inside them.
My first challenge is rendering 'em. It took me a bit of scrounging around to find out that effect 5 loops the middle texture all the way. And now that the texture goes all the way down, you can kinda see through it like its an unclosed sector or some awful software rendering error. Here's a screenshot. Or two.
Furthermore, the polyobject doesn't seem to be clipping properly. It behaves like a solid wall at the top of the polyobject, but at the bottom you can pass through it. Occasionally the player is transported to the polyobject sector outside of the map while walking through it, and that's not good.
I'm guessing that both of these problems stem from the polyobject being very, very tall. I'd rather not have to find a workaround, although putting two polyobjects exactly on top of each other sounds like Plan B.
Also, how would I go about making the polyobject behave like a water block? I can't see the sense in tagging a water block to the sector outside the map with the lavafall shape, but I can't think of anything else.
Yes, I know, I'm very needy today.
My first challenge is rendering 'em. It took me a bit of scrounging around to find out that effect 5 loops the middle texture all the way. And now that the texture goes all the way down, you can kinda see through it like its an unclosed sector or some awful software rendering error. Here's a screenshot. Or two.
Furthermore, the polyobject doesn't seem to be clipping properly. It behaves like a solid wall at the top of the polyobject, but at the bottom you can pass through it. Occasionally the player is transported to the polyobject sector outside of the map while walking through it, and that's not good.
I'm guessing that both of these problems stem from the polyobject being very, very tall. I'd rather not have to find a workaround, although putting two polyobjects exactly on top of each other sounds like Plan B.
Also, how would I go about making the polyobject behave like a water block? I can't see the sense in tagging a water block to the sector outside the map with the lavafall shape, but I can't think of anything else.
Yes, I know, I'm very needy today.