Something was more recently brought to my attention, and it really has me pondering a means as to prevent, as I call it "noobwhoring", as a means of outright dominating the match. This may or may not have been brought up before, and it may or may not over-complexify the game beyond the standards many people might prefer, but it's still a legitimate discussion I'd like to have.
What I propose as a means of "solving" total dominance off of lesser standing players is a greater point award for harming a player who, themself, have more points. From the default of 50 for a hit, an additional 5 could be added if the hit player has 100 or 200 points, per each of this set. A player with 1000 points might award 75 points for hitting them, while players still chugging along at less than 200 points are still only worth 50 points to the hit.
I can see this as a means for higher-end players to actually see it worth their time to seek eachother out, rather than praying solely on slower moving players as to avoid major conflicts entirely (Without totally nullifying the option). Another advantage would be presenting later joins to the map's length a more equal opportunity to catching up, rather than looking like an underachiever in result screenshots. (If the person in last had 75 points, you'd at least know he managed to hit someone with ~1000 once!)
I don't see TOO many downsides to this idea, but feel free to punch me in the face and call me retarded, if I'm missing something. At the very least, it could be added as a server-side option in the future.
What I propose as a means of "solving" total dominance off of lesser standing players is a greater point award for harming a player who, themself, have more points. From the default of 50 for a hit, an additional 5 could be added if the hit player has 100 or 200 points, per each of this set. A player with 1000 points might award 75 points for hitting them, while players still chugging along at less than 200 points are still only worth 50 points to the hit.
I can see this as a means for higher-end players to actually see it worth their time to seek eachother out, rather than praying solely on slower moving players as to avoid major conflicts entirely (Without totally nullifying the option). Another advantage would be presenting later joins to the map's length a more equal opportunity to catching up, rather than looking like an underachiever in result screenshots. (If the person in last had 75 points, you'd at least know he managed to hit someone with ~1000 once!)
I don't see TOO many downsides to this idea, but feel free to punch me in the face and call me retarded, if I'm missing something. At the very least, it could be added as a server-side option in the future.