PNames?

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Yacker

Metallic
I can't seem to find the PNames in srb2.srb, which is a bit of a problem, given that I need to use custom textures...where might it be, exactly?
 
You don't need the PNAMES lump anymore. All you need is the TEXTURES lump.

http://zdoom.org/wiki/TEXTURES

Works like this:

Code:
WallTexture EXAMPLE1, (width), (height)
{
    Patch TEX1, (x position), (y position)
}
 
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Oh. Well, I assume then I can use PNAMES and TEXTUREx without it interfering with SRB2's textures then, right?
 
Yacker, you don't need either. SLADE has a tool for converting TEXTUREx into 2.1's texture format. You have to right-click TEXTUREx and hit the "Convert to TEXTURES" button. You can get rid of PNames and anything in the TEXTURES lump that's only one patch.
 
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