
And that's why I can't use most of the blue palette. I did some sprite tests yesterday and today and it looks like I forgot about the multiplayer colors. You might remember that the first few versions of the new sprite had a odd color palette, well it was like that for a reason. In multiplayer, the color is set using this color palette:

So I picked 8 colors which work with the color changing for the new main palette(I'm going to use extra colors for details later). The bad thing was that the first 2 colors(227 and 229) looked bad on the sprite, so I'm limited to 6 instead of 8 colors for the main detail palette.

This is how the new blue palette will look like, the first shade of blue is ok, it's part of the first few bright shades of blue and doesn't look too good but I don't want to only have 5 colors. I'll probably change the last shade of blue from the darkest to the second darkest color because it looked too dark on some multiplayer colors.
I also tested supersonic's colors, a bit too much gold and sometimes only full yellow on some frames, but the normal sonic has the same problem, so I guess it's ok. Let's hope that LUA gets custom skincolor/supercolor support one day so I can make it work better.
Did some changes on the head shading but the legs are unfinished for now.
This is only a small update, looks like I'll have to redo the sprites that were done again, but this time the blue palette will be set.