Tycoon
Member
OK, now for Beta 3. Now includes a finished JIZ1 and IPZ1.
First of all, download link:
http://www.supersanctuary.net/srpgp/ffh/download.php?file=23247bb2825872d940d502fcd36b1682
Beta 1:
http://www.2shared.com/file/3483478/e5c735aa/WackyWoods.html
Features:
Classic-style vertical multiple paths
Lots of FOFs and tagging
Secrets with Chaos Emeralds inside
Width balancing
Clever traps
Replay value
Boss SOCs (no turretfire, yay!)
Screenies or GTFO:
Start area
http://www.imagehuge.com/images/dya24zv86g4cj3867yae.png
One of the paths (yes, the bobbing FOFs are tagged different)
http://www.imagehuge.com/images/njosd265sz8xk6hqr8v8.png
Where the first paths join
http://www.imagehuge.com/images/6nj2rch1btuz5eauo1ev.png
Tree hollow (lolwut?)
http://www.imagehuge.com/images/gf60214slimpiqkf8os.png
Large lake area
http://www.imagehuge.com/images/s7v6ekfezwjvovcj9xa.png
Will upload more as the levels are made.
Planned Zones:
Wacky Woods (90%) (Verdant Forest style)
Furnace Fright (10%) (Like THZ2 with lava)
Frozen Ridge (2%) (Midnight Freeze stlye)
Jubiliant Isles (30%) (Flattish, wide, and in a sea)
Isolated Palace (30%) (Castle Eggman style)
Boss SOC and arena info:
WWZ - Stays in one place, jump up tree stumps to hit him. (done)
FFZ - Doughnut of land on lava, Egg Slimer spawns Buzzes. (not done)
FRZ - Lots of FOFOF'ing, jump through passages to reach Egg Slimer. (not done)
JIZ - Deathpit lake with an immobile Eggman shooting lasers at you, large tunnels surround lake. (not done)
IPZ - Jump over heaps of spikeballs to reach a mobile Eggman who shoots youevery one second. (not done)
Sketched unreleased levels:
Bosses 2,3,4,5
JIZ2
FRZ1
Have fun! :D
*offtopic* A question about the SOCs; How do you put multiple SOCs into a Mod?
First of all, download link:
http://www.supersanctuary.net/srpgp/ffh/download.php?file=23247bb2825872d940d502fcd36b1682
Beta 1:
http://www.2shared.com/file/3483478/e5c735aa/WackyWoods.html
Features:
Classic-style vertical multiple paths
Lots of FOFs and tagging
Secrets with Chaos Emeralds inside
Width balancing
Clever traps
Replay value
Boss SOCs (no turretfire, yay!)
Screenies or GTFO:
Start area
http://www.imagehuge.com/images/dya24zv86g4cj3867yae.png
One of the paths (yes, the bobbing FOFs are tagged different)
http://www.imagehuge.com/images/njosd265sz8xk6hqr8v8.png
Where the first paths join
http://www.imagehuge.com/images/6nj2rch1btuz5eauo1ev.png
Tree hollow (lolwut?)
http://www.imagehuge.com/images/gf60214slimpiqkf8os.png
Large lake area
http://www.imagehuge.com/images/s7v6ekfezwjvovcj9xa.png
Will upload more as the levels are made.
Planned Zones:
Wacky Woods (90%) (Verdant Forest style)
Furnace Fright (10%) (Like THZ2 with lava)
Frozen Ridge (2%) (Midnight Freeze stlye)
Jubiliant Isles (30%) (Flattish, wide, and in a sea)
Isolated Palace (30%) (Castle Eggman style)
Boss SOC and arena info:
WWZ - Stays in one place, jump up tree stumps to hit him. (done)
FFZ - Doughnut of land on lava, Egg Slimer spawns Buzzes. (not done)
FRZ - Lots of FOFOF'ing, jump through passages to reach Egg Slimer. (not done)
JIZ - Deathpit lake with an immobile Eggman shooting lasers at you, large tunnels surround lake. (not done)
IPZ - Jump over heaps of spikeballs to reach a mobile Eggman who shoots youevery one second. (not done)
Sketched unreleased levels:
Bosses 2,3,4,5
JIZ2
FRZ1
Have fun! :D
*offtopic* A question about the SOCs; How do you put multiple SOCs into a Mod?