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Paintgun

EpixGamer21

Member
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Paintgun is a Splatoon-based mod for SRB2. Most of Splatoon's mechanics have been translated into SRB2 faithfully and accurately, along with 5 unique weapon classes.

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Paintgun also supports singleplayer gameplay, with enemies having variable HP
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You can follow the mod's progress at its GitHub page
 
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My friend helped out with the new suction bomb renders, and I'm so glad that they let me do this lol!
The renders look awesome, I'm thinking of tweaking the bomb physics a bit to have them thrown a bit farther. I don't have a reference of how the bomb physics in Splatoon work so tweaking and fine-tuning the math and values is gonna be a bit tedious, but it'll be worth it.
 
Wow! I wasn't expecting DylanDude to play Paintgun on his stream! Albeit the version he played is months old, im still very glad that Paintgun's even getting out there!

 
Ive made lots of changes these past couple weeks that I am excited to announce!
  • Ink splatters should no longer lag the game
    • Both floor splats and wall splats would constantly check to see if they can "merge" into other nearby splats. While intended as an optimization, the overhead from this method completely undid any optimization gain it would've otherwise produced. Now, splats only check when to merge when they spawn, instead of every tic. Now the only hurdle is how fast your game can render the sprites!
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  • Painting turf now gives points
    • While intended for Turf War Framework (a mod that adds gametypes to Paintgun), painting the ground will earn you 1 score for every 2 splats you ink. While this has no real effect outside of giving you score, I do plan on using this for the new Flow Aura mechanic in Splatoon 3 v11, and perhaps even for specials!
  • Splat Dualies have been added!
    • Paintgun already had the Dualie Squelchers, but now the vanilla dualies have been added! They function the same as they do in Splatoon 3.
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  • Singleplayer Paintgun has armor!
    • In the Splatoon games, you have an "extra life" you get before you die in its singleplayer campaigns. It works the same, saving you from death and making you wait about 10 seconds before regenerating the shield.
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  • New Player Death VFX!
    • Not much else to say about this! I wanted the death explosion to look more violent, so I worked on some extra VFX just for it
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  • MapVote support for Turf War Framework (TWF)
    • Adds MapVote support for any gametypes registered with TWF. Requires MapVote to be loaded before TWF, though.
Several bugs and tweaks were fixed and added, the most important one being the Blaster weapon having its stats adjusted to be more faithful to the source material
 
Hell yeah! I've halted my Nintendo Switch Online subscription for a while, but this is going to be a convenient Splatoon fix for me.
All of the effects are quite impressive and the gameplay looks sweet. I'm hoping development goes well!
 
Hell yeah! I've halted my Nintendo Switch Online subscription for a while, but this is going to be a convenient Splatoon fix for me.
All of the effects are quite impressive and the gameplay looks sweet. I'm hoping development goes well!
Thank you!
 
I've been working on adding more weapons to Paintgun this week. I've already added the vanilla Splat Dualies, so I added the Undercover Brella as well to help expand the brella class internally. I also started work on a basic Splatana Wiper weapon. I've linked a video of all 3 weapons in action.

https://files.catbox.moe/i63ovs.mp4
 

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