sluggard
Formerly "RomioTheBadass"
I see GFZ trying to make players spin in order to get token or that invincibility under the first bridge but those are not obvious and new players would simply ignore them most time, GFZ is basically all about running to the goal and jumping, If players had to utilize their abilities and got stuck a little bit to figure out how controls work (sections that require spinning or using abilities to move on to next ones) before going to next level, maybe they would understand the game.