OpenGL sucks!

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AlamGBC

WOO! GO ME! YAHOO!
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Sonic Team Junior
And here is my proof
Light.png

Lights.png

srb2_spikes.png
 
You know what else sucks about OpenGL? Those damn bugs I had to fix.

1z5j02w.png


20j0g83.png


Funnily enough, another 'removal' was responsible for those OGL bugs.

But it's great to see coronas & lighting back.
 
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You know what else sucks about OpenGL? Those damn bugs I had to fix.

I assume that, unlike some of our previous claimants to these fixes, you've submitted those ones to the SVN, right? :3
 
You know what? OpenGL is glitchier than it's ever been in this new version. When I ran DDZ (custom level from Tortured Planet) through OpenGL, it displayed all sectors at light level 255, despite the fact that most sectors in this level are either 160 or 140. I don't know why this happens...maybe it's a problem in handling the lightning flashes.
 
Awesome to see an OpenGL effort still going. Great to see the render-flats-at-height-0 bug fixed too.
 
I'm quite interested in OpenGL renderer progress, if only because it's not suffered from the serious problems with differing processor architectures that Software has had to go through.
 
I'm happy that OpenGL fixes are being made, if these are contributed and added it'd make the current SRB2 so much better. :)
 
2.0.6 broke OpenGL shadows fairly badly. If a sprite has a shadow, the sprite turns black and the normal sprite is the shadow instead.

srb20048.png

srb20052.png

srb20054.png

srb20053.png
 
2.0.6 OpenGL also seems awfully darker in lowered brightness and colormap areas than normal.
 
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