OpenGL Resolution prob...

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SRB2-Playah

Ne'er-Do-Anythin'
In OpenGL mode, I can only pick 2 resolutions:
320x200, and 1920x1200, which are both the lowest/highest resolutions.
Anything else, the game crashes with "Cannot set resolution to XXX x XXX, 16 bit"
320x200 looks worse than normal SRB2, and 1920x1200 stretches outside the edges of the screen, so I can only see what's in the middle of the screen.
What's up with this? Why can't I pick the others?
 
It's because in v1.08, even though it's supposed to check which resolutions your monitor is capable of, many of the standard resolutions are mysteriously absent from the OpenGL list and all the ones you can't use are displayed with the ones you can.

In my case, because I have Visual C++ 6.0 and because v1.08 came with source code a441 instructed me how to add the resolutions I wanted (even though all I wanted was 1152x864) back into the r_opengl.dll file for SRB2.

If I were a441 *hint hint hint*, I would take a few minutes to recompile the DLL file with all the standard resolutions added back into it and provide a link somewhere on the forum or SRB2 website.

Key resolutions that really should be added back in include 320x240, 400x300, 512x384, 640x480, 720x576, 800x600, 960x720, 1024x768, 1152x864, and 1280x1024.

In the meantime, you should try 1280x960, which is in the list and should work on most video-cards, especially if 1920x1200 works for you.

--- Gemini
 
720x576? 960x720? I've heard of the others, but where on earth did you get those two from? They, I am fairly sure, were never supported.
 
960x720 is 320x240 with each value multiplied by three. That much would explain that one.

The other one beats me, though.
 
Update your video card drivers. Only asinine video cards can't support 640x400.
 
720x576 is a faily uncommon resolution for people to use, but a standard one that's supported by several newer video cards.

Actually, the resolution you may've heard of is 720x540. Oddly enough if one video card doesn't support the 540 one it supports the 576 one and vice versa. My GeForce FX 5200 doesn't reconigze the 540 one but the 576 one.

...why not just add both?

--- Gemini
 
Has to do with keeping the ratio between the pixel width and height.

i.e., (320/200 != 640/480), but (320/200 = 640/400)
 
Which doesn't matter. If any resolutions look "ugly," the HUD/status display needs fixing.
 
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