Ok, so i'm using the OpenGL version of SRB2 (using the included SRB2 - OpenGL.bat file), because it's the only way to use md2 models. I also want to play the game in fullscreen at a small resolution (specifically 320x240) to make it look and feel more like an old Playstation game. However, when I run OpenGL mode in Fullscreen, it completely ignores whatever resolution I try to select. When I try selecting 320x240 from the list, it then acts as though i've selected 1080x1920 (even going as far as to say "now previewing 1080x1920"). It constantly forces my native resolution.
Any idea what's causing this and how I could work around it?
Any idea what's causing this and how I could work around it?