Open GL + Sprite_update_x

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Sonic Destiny

dealer of Retribution.
whoever created the sprite update for srb2 totally rocks. this combination of Open GL + Sprite_update_x is the ultimate combination if you want the best srb2 graphics.

it practically looks like a ps2 game. but take a notice im using overdrive so thats why sonic's picture isnt in the bottom left corner
(take a look below)

srb20001.png
 
SonicX8000 made that wad. And why did you post this so we can know about it? Hmm... I wonder... Because you didn't realise you shouldn't have needed to do it? Is it that?
 
i posted this to show the beauty of Sonic Robo Blast 2 when people really put their minds to making wads and trying to improve the game. im just trying to commend the person that made the sprite update. and to inspire people to move forward and keep editing srb2 for the fun it truly is

(wow that was corny)

anyways i just found this cool combination and i guess i wanted to show it because it looks awesome
 
Chaos said:
SRB2's OpenGL just sucks. There's nothing more to it.

That's your opinion.

Mine happens to be that Software can look like dog turds, but that's not your opinion.

Both are opinions.

END OF DISCUSSION.
 
i know it totally owns.
hey guys i gotta say something..
i was just in a netgame and i added in acidmissle , mystic realm, srb2jte.wad, sonicoverdrive.wad and for some reason after i went to the arena zone and then went somewhere else whenever i spindashed i would spawn eggmans

then whenever i thoked i would get shot by eggman super blasts
it was crazy. i was with light the elementa he'll tell you
 
It's not that the PS2 had bad games, it's just that it had the least power and the worst graphics last generation. Which is why it's not really something to be proud of when saying "This looks like a PS2 game!"
 
... still, worst of last-gen is better than best of fourth generation, and we are in the seventh generation of games...
 
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