OMG Srb2.org Design?

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Heh... I was around since about a week before 4.35 came out, but I had this stupid internet security thing that blocked the message board and I didn't have the guts to try IRC first... I'm still somewhat afraid of calling people on the telephone, believe it or not... I might seem mean to some people, but I'm really soft hearted on the inside. :(
 
chaos control is easy. you need to get one emerald, then hold spindash, jump, thok. in that order with shadow. BTW, shadow can become hyper shadow. Emerald-Hold Spindash-Jump-Thok
 
No "duh" about it, because the "Hyper" in "Hyper" Shadow is wrong. You need the Super Emeralds to become "Hyper", and thankfully those haven't seen the light since S3&K. Shadow was Super there, bub, don't let any misguided fanboy tell you otherwise.

And I recall Shadow had a quote in that battle claiming he didn't have enough power to remain in his SUPER form. Just in case this argument needs more oomph.
 
ohh yeah? that all you got? :P :mrgreen: I remember shadow saying HE was the ultimate lifeform, therefore, he can advance over super. and the super emeralds are strengthened chaos emeralds, directly powered by the master emerald, when brought back to the hidden palise. And shadow says SUPER form for 2 reasons, 1. he doesnt want to offend sonic by being hyper, and 2. he says super because he is using the chaos emeralds, so it does make him super, but hes getting power from the prototype lifeform, and the moon, and one more thing, he can advance the power by 50% because he was created with the power to bend reality, AND that makes him hyper shadow. MUAHAHAHA There you go, hotdog003, you can be Hyper Shadow 8) :twisted:
 
Zash said:
chaos control is easy. you need to get one emerald, then hold spindash, jump, thok. in that order with shadow. BTW, shadow can become hyper shadow. Emerald-Hold Spindash-Jump-Thok
You need an Emerald in Co-op or single-player non-PSOmode, meaning you must complete the special stage for it and all. In other game types, such as match or tag, since emeralds aren't available, you must powerup your Chaos Control with 10 rings. This may not seem like too much to pay for a God move, but it's not so abusable when you also need to shoot people with rings and such... And that whole Super Shadow/Hyper Shadow thing... Technicly, in Sonic 3 and Knuckles, the emeralds were transformed into the Super Emeralds, which is why all the emeralds are shaped the way they are now, but their powers dwindled back to normal Chaos Emeralds (and Sonic Team doesn't like Super Emeralds anyhow), so they're normal sized again, but they retained the shape because it's cool. The emeralds don't power the master emerald, the master emerald OVERpowers the Chaos Emeralds so they don't get out of control and... chaotic. But in Sonic 3 and Knuckles, you could use the master emerald to add to the power of the emeralds by completeing the special stages. Shadow can't grab power from the moon or the prototype, that's just stupid. They only go Super because there's only Chaos Emeralds and I doubt there will ever be Super Emeralds again, the way Sonic Team is going... But you never know. In any case, there are no Super Emeralds in SRB2 or SPMoves (yet), so Super Shadow is Super Shadow. That's all.
 
Zash said:
ohh yeah? that all you got? :P :mrgreen:
It's all I need, since the rest of your argument is largely unrealistic.

Zash said:
I remember shadow saying HE was the ultimate lifeform, therefore, he can advance over super.
Assumption. You know what happens when you assume, don't you?

Zash said:
and the super emeralds are strengthened chaos emeralds, directly powered by the master emerald, when brought back to the hidden palise.
And... your point?

Zash said:
And shadow says SUPER form for 2 reasons, 1. he doesnt want to offend sonic by being hyper, and 2. he says super because he is using the chaos emeralds, so it does make him super, but hes getting power from the prototype lifeform, and the moon, and one more thing, he can advance the power by 50% because he was created with the power to bend reality, AND that makes him hyper shadow.
Please tell me you were joking, because that is probably the most ridiculous explanation I've ever heard. Most of that isn't even mentioned in the game. If you weren't joking then you'd have no proof to support that.

Zash said:
MUAHAHAHA There you go, hotdog003, you can be Hyper Shadow 8) :twisted:
MUAHAHAHA... no.

Anyway, what is this SPMoves thing I keep hearing about?...
 
I was joking, you fell for it! :lol: thats my brothers joke i used on you!
 
any way... in a co-op game you can't get a token after getting all the emeralds in spmoves, topic should be changed to Sticky: SPMoves Bugs
 
That'd be kinda weird. Usually you make new topics for that kind of thing instead of bursting into one of your topics that already has plenty of discussion and announcing it to be something completely different.
 
sooo... any more srb2.org designs we should know about anyone? :P
 
Shadow Hog said:
Anyway, what is this SPMoves thing I keep hearing about?...
My pride and joy, Shadow Hog. One day, I decided to get into programming for SRB2 because just wadding alone didn't have enough power... Even MainCfg'ing left me wanting more...

I made a "Deadly Powers" wad that pushed it to the limit, giving players the ability to gather rings by charging a spindash, shoot CEZ flames, thok-place out special stage spikeballs (colored like the players who dropped them, even though it doesn't really matter since they hurt everyone without care) and I even made the Eggmobile's "panic" attack create tons of spikeball chains everywhere. It was lag heaven. I decided I wanted to make more special moves for players... So I went about designing Chaos Control.

The idea was simple enough... I even made a little isometric design plan in Multimedia Fusion. The players run around like normal and all, until they decide "Hey! I wanna Chaos Control and get my butt outta here!" Then, they press a button that turns them invisible, and they shoot around the place at rocket speed, until they decide on a place to land. Release the button and you're successfully placed on the floor. Good for traveling between buildings and such. It had to have some limitations, so I made the rules about the cost of such a move and stuff... I even made it kill you if you hit a solid wall (so you didn't go outside the Thok barrier), but I was generous and made it not lose a life for that...

That was easy enough all it's own... But I couldn't compile at the time, so I programmed some more special moves while I waited. Hence, the project came to be known as "SPMoves" or "Srb2 v1.08: SPMoves Edition"... Of course, I'll have a full port to 1.09 soon enough...

So now I had all these super overpowered characters... I made some small maps that were "Chaos Control-safe" and such... Multiplayer mode is gooooood... Now I need some robots and stuff to give you a challenge when you're on 56k crap or something. I tryed designing my own bot from scratch, but eventually I failed... It would crash the game without error or debugging whenever a map with a bot was loaded. Not that the bot was any good... It would just wander around, Thokking or running as it pleased, randomly deciding to gather rings or shoot a player... Then it'd run out of rings and be forced to run away (Which would most likely mean "repeatedly thok into the wall!!!")

Having failed my Bot attempt, I tried to port ACBot. Nope, no luck with that either. And it looked like I could do some very fine customization with that bot, too... Pity... There was only one thing left to do: Create more challenging Single Player levels. Whee... This is where Rock Skull Mountain Zone and SRB2 Universe came into SPMoves.

SRB2 Universe is a compilation of all of GFZ (and in 1.09, THZ and CEZ) in a Phantasy Star Online-style environment. I even got some texture rips for it, and made the HUD with health and magic bars, levels and experience, and a massive array of equippable weapons, armors, and barriers. I'm going all the way with this. Of course, having already made the "RPG-Style Leveling up Character" SPMove and the code for the NiGHTs capsule meter handy, this was no problem.

Rock Skull Mountain Zone is a Jason the Echidna-Only level based on a series of dreams I had featuring a rocky mountain full of skulls. I'm planning on making a full set of levels for all the SPMoves characters as well. For this map, I created the ability for Adventure-mode maps to have characters pick up and toss any pushable items, like in Sonic Adventure's Chao Gardens and just about every level in Sonic Adventure 2. Picking up stuff is goooood... With that, I also made my own kind of linedef executors. Instead of making new trigger types, I made new sector types for "Triggered by a pushable object (no touch floor)" and "Triggered by a pushable object (touch floor)", so I could make a little puzzle since noone knows about this yet... Oh duh, why am I revealing the secret to you, you haven't even played it yet :roll: I also have some Adventure-style grindable rails, but they only go one way. It'll be a while until I can get it to go both ways, since I'm still a newbie at programming... :roll:

Anyhow, if you can't bother reading all that, SPMoves is just a set of characters and levels with their own exe. The characters have ultimate power, the levels have ultimate challenge. I will be working on this project for a loooooooong time... A long time... If you want to try it, Beta 10 is currently uploaded to my website at http://JTE.rose-manor.net/
Enjoy... :twisted:
 
wow, youre hardcore!!!!! :eek: :D *applause* but...

I made a "Deadly Powers" wad that pushed it to the limit, giving players the ability to gather rings by charging a spindash, shoot CEZ flames, thok-place out special stage spikeballs (colored like the players who dropped them, even though it doesn't really matter since they hurt everyone without care) and I even made the Eggmobile's "panic" attack create tons of spikeball chains everywhere.
really? i dont care if it has lag, i want to try it!

Then, they press a button that turns them invisible, and they shoot around the place at rocket speed,
not really rocket speed... but ill give you credit for creating it :D

I tryed designing my own bot from scratch, but eventually I failed... It would crash the game without error or debugging whenever a map with a bot was loaded. Not that the bot was any good...
well, keep trying! no one gives up! not even sonic (duh)

SRB2 Universe is a compilation of all of GFZ (and in 1.09, THZ and CEZ) in a Phantasy Star Online-style environment. I even got some texture rips for it, and made the HUD with health and magic bars, levels and experience, and a massive array of equippable weapons, armors, and barriers. I'm going all the way with this.
well 2 qustions with that. 1. will the items become usable? 2. i saw while exploring the level index on the host screen i saw SRB2 Universe lobby, act 1,2 and 3. will act 2 be on zone 2, and act 3 be on zone 3, and whats the lobby for?

Rock Skull Mountain Zone is a Jason the Echidna-Only level based on a series of dreams I had featuring a rocky mountain full of skulls.
if you went to a special area sometime in your life, it might come up in your dreams 1 time or another.

I'm planning on making a full set of levels for all the SPMoves characters as well. For this map, I created the ability for Adventure-mode maps to have characters pick up and toss any pushable items, like in Sonic Adventure's Chao Gardens and just about every level in Sonic Adventure 2. Picking up stuff is goooood... With that, I also made my own kind of linedef executors. Instead of making new trigger types, I made new sector types for "Triggered by a pushable object (no touch floor)" and "Triggered by a pushable object (touch floor)", so I could make a little puzzle since noone knows about this yet...
wow you figured that out? thats great! the spmoves special characters will be cool too.

I also have some Adventure-style grindable rails, but they only go one way. It'll be a while until I can get it to go both ways, since I'm still a newbie at programming...
do you mean chao world spm? it doesnt seem like a rail... make it alittle skinny-er. i tryed it, itll work, maybe. Even if youre a newbie in programming, youre an expert in srb2! :wink:

cant wait untill you best beta yet! email me if you need anything. I know somethings other people don't know. AND im probably one of the only people who think of quoting your whole ermm... thing. Email please, its awsome to work with a master! :) good luck! :mrgreen:
 
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