SinglePlayer:
1 Emerald Ather Zone
I really like the slop design for this map.
The momentum mod works well too bad it nerfs Sonic's thok.
The last part of the map is fun to do once I figured out that I can just spin down the middle unless your playing Amy or Fang.
2 Shadow Of Aztlan Zone
Aesthetically this map is crazy and I kind of like it.
Level design is solid the custom enemy's keep it from going stale.
3 Knothole Coast Zone
Short simple but fun.
I just wish Amy and Fang could reach the srb1 secret.
4 Foliage Furnace Zone
Beautiful aesthetic.
I feel the poly objects move a little too fast.
I also feel that this level has too many death pits.
5 Alabaster Fountain Zone
Has a lot of texture issues such as some water falls not scrolling and some textures missing.
Having different water textures is a bit jarring.
Has a lot of paths that for the most part are well designed.
I think the moving fence's doing damage is a little too much.
The music although not bad gets repetitive after a while.
6 Fatal Factory Zone
Reminds me of the old Techno Hill 2 and that's cool.
Despite not using any slopes it was a fun map.
7 Square City Zone
I liked some of the platforming to reach the higher areas otherwise I think the map was fine.
8 Galactic Facility Zone
The gimmicks work great with the level design.
In multiplayer when the doors close from clicking the switches it renders the map uncompletable for Amy and Fang.
There's a Knuckles path early on that kind of leads to a dead end.
9 Gate Garden Zone
Fun to play as Fang.
A lot of unclimbable walls.
Did not know I was suppose to spin dash at the rock to break it there should have been a texture with cracks on it to give a hint that its breakable.
10 Pagoda Park
Buzz-saw's are a little hard to avoid the first time.
Interesting aesthetic.
11 Dark Marsh
A little too many enemy's.
Fun to play as Knuckles.
Swamp water being instant death feels a little too harsh.
12 Aquatic Port Zone
Some of the puzzles where a little weird but where not bad.
The only bad part of the map was the room where you go on top of the platform to make it fall because if you go back up when it re spawns you can get stuck.
13 Overgrown Heights Zone 2
This map although looks nice but has too much foliage it makes it hard to see.
I don't like the inescapable water pits especially the one near the end.
14 Hakuryu Dojo
The level design in general isn't bad but it goes on for too long.
The custom boss was cool at first but he just kind of attacks when ever he wants with no tell when its coming and during the last phase he just teleports all over the place.
The only part of this map that I really enjoyed was the fight with the Cacolanterns.
15 Azlant Ruin Zone
Holding spin at the start skips half the map.
On my first play through I had no idea there was a elevator I was suppose to enter in the right path you should probably put at least a ring to get players to step on it.
In multiplayer if you die during the metal sonic fight the door locks back up and you cant get past it unless your Tails or Knuckles.
If you're going to make slopes with complex angles I would recommend making those sectors out of triangles and using slope vertex things.
Circuit:
1 Caldron Cavern Zone
I made this
2 Electric Avenue Zone
A beautiful map has good music level design is simple but not easy enough for Sonic and Metal to just blitz through.
Adding an extra path for Amy is nice even if its a little confusing if your not familiar with the map.
My only complaint is that the electric floor hazard doesn't flicker making them them somewhat hard to spot as for monitor placement I think you might have added a little too many lighting shields.
1 Emerald Ather Zone
I really like the slop design for this map.
The momentum mod works well too bad it nerfs Sonic's thok.
The last part of the map is fun to do once I figured out that I can just spin down the middle unless your playing Amy or Fang.
2 Shadow Of Aztlan Zone
Aesthetically this map is crazy and I kind of like it.
Level design is solid the custom enemy's keep it from going stale.
3 Knothole Coast Zone
Short simple but fun.
I just wish Amy and Fang could reach the srb1 secret.
4 Foliage Furnace Zone
Beautiful aesthetic.
I feel the poly objects move a little too fast.
I also feel that this level has too many death pits.
5 Alabaster Fountain Zone
Has a lot of texture issues such as some water falls not scrolling and some textures missing.
Having different water textures is a bit jarring.
Has a lot of paths that for the most part are well designed.
I think the moving fence's doing damage is a little too much.
The music although not bad gets repetitive after a while.
6 Fatal Factory Zone
Reminds me of the old Techno Hill 2 and that's cool.
Despite not using any slopes it was a fun map.
7 Square City Zone
I liked some of the platforming to reach the higher areas otherwise I think the map was fine.
8 Galactic Facility Zone
The gimmicks work great with the level design.
In multiplayer when the doors close from clicking the switches it renders the map uncompletable for Amy and Fang.
There's a Knuckles path early on that kind of leads to a dead end.
9 Gate Garden Zone
Fun to play as Fang.
A lot of unclimbable walls.
Did not know I was suppose to spin dash at the rock to break it there should have been a texture with cracks on it to give a hint that its breakable.
10 Pagoda Park
Buzz-saw's are a little hard to avoid the first time.
Interesting aesthetic.
11 Dark Marsh
A little too many enemy's.
Fun to play as Knuckles.
Swamp water being instant death feels a little too harsh.
12 Aquatic Port Zone
Some of the puzzles where a little weird but where not bad.
The only bad part of the map was the room where you go on top of the platform to make it fall because if you go back up when it re spawns you can get stuck.
13 Overgrown Heights Zone 2
This map although looks nice but has too much foliage it makes it hard to see.
I don't like the inescapable water pits especially the one near the end.
14 Hakuryu Dojo
The level design in general isn't bad but it goes on for too long.
The custom boss was cool at first but he just kind of attacks when ever he wants with no tell when its coming and during the last phase he just teleports all over the place.
The only part of this map that I really enjoyed was the fight with the Cacolanterns.
15 Azlant Ruin Zone
Holding spin at the start skips half the map.
On my first play through I had no idea there was a elevator I was suppose to enter in the right path you should probably put at least a ring to get players to step on it.
In multiplayer if you die during the metal sonic fight the door locks back up and you cant get past it unless your Tails or Knuckles.
If you're going to make slopes with complex angles I would recommend making those sectors out of triangles and using slope vertex things.
Circuit:
1 Caldron Cavern Zone
I made this
2 Electric Avenue Zone
A beautiful map has good music level design is simple but not easy enough for Sonic and Metal to just blitz through.
Adding an extra path for Amy is nice even if its a little confusing if your not familiar with the map.
My only complaint is that the electric floor hazard doesn't flicker making them them somewhat hard to spot as for monitor placement I think you might have added a little too many lighting shields.