CloneFighter
Mediocre Lua scripter
So here we are. As soon as I heard there's so many entries to this I was so excited to try it out at last! Sadly, no Circuit, though...
SINGLEPLAYER ENTRIES |
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- Fort Sunset: Eh, not a bad level overall. I'd say not to respawn the coins, but there may not be enough in the level so I understand why they didn't. Overall pretty small and pretty... boring.
- Mercury Mine: Heh, looks like a level straight from Snap. There's a lot to explore, and I live for that kind of stuff. Overall a really fun level, and a nice change of pace from FSZ.
- Ridge Rapids: First steps in, and I feel the sunshine that lies within. (There's a HoM at the start, btu I don't mind it.) I do see potential of this level, but it's not quite executed fully.
- Hollow H- oh wow a custom titlecard- Hollow Hill: Nice usage of that modified SPZ gimmick, especially the spinning = faster thing. For some reason you can skip the thing with the falling arena though.
- Blizzard Bastion: Once again. Potentialis REALLY high, but it's not used correctly. What is that 1st Star Post.
- Teal Tundra: Could work for an alternate FHZ layout ngl. This level seems VERY official, actually! Nice job there.
- Ante-Station: Three words. ~defy eucledian space~
- Lava Temple: ...Weird.
- Abyss Caverns: What can I say? Short and sweet, pretty good for a cavern level.
- Drenched Dam: WAY too cramped for a Metal race, way too buggy, why are the fences invisible walls, WHAT IS THIS MUSIC.
- Emerald Glade: ...eh, not a bad level, I guess. If I have to say, everything's too in plain sight. Even the emblems. Why did you not hide the emblems.
- Koopa Kastle: Immediate Mario vibes as soon as I heard "Koopa". Wonderful level, got to the SMM2 code (shame I can't use it because no NSwO)
- Music Mash: Certainly an... interesting level.
- Bombastic Beach: Um... sure?
- Zaxel's Thunder Yard: Similar to Hakuryu's Dojo. Liked the secret though.
- Falcon Emissary: Eh. Pretty good gimmicks ngl, but it just... drags on.
- Ante-Station Zone
- Hollow Hill Zone
- Mercury Mine Zone
- Koopa Kastle Zone
- Abyss Caverns Zone
- Teal Tundra Zone
- Ridge Rapids Zone
- Falcon Emissary Zone
- Bombastic Beach Zone
- Zaxel's Thunder Yard
- Blizzard Bastion Zone
- Lava Temple
- Music Mash Zone
- Emerald Glade Zone
- Drenched Dam Zone
- Fort Sunset Zone
MATCH ENTRIES |
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- Uncharted Badlands: Pretty nice Match stage, and a good breather from the intense fights if forced into Co-op. All Ring and Emerald places are very tactical and I like that.
- Sunset Hill: Not a bad stage, but not that good either. Bounce, Grenade and Rail rings are missing, and there are no Emerald spawns.
- Lost Lake: Nice stage, but it does have its drawbacks. It is unknown what the gates mean. Once again, Emerald spawns are missing. Other than that, fun.
- Lake Side: Now THIS is an awesome Match stage. Emerald spawns, all Rings, very open but not too open. About the same level as Uncharted Badlands, but 2 times better.
- Magmor: Awesome Match stage II. Same as Lake Side, but Magma based.
- Magmor Match
- Lake Side Match
- Uncharted Badlands Zone
- Lost Lake
- Sunset Hill
BATTLE CAPTURE THE FLAG ENTRIES |
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- Oiled Wasteland: One word, nice. Knocking the opponents into oil is a guaranteed kill so that's cool.
- Metallic Madness: REALLY nice nod to CD with the theming - Blue is Present, Red is Past. I love it already.
- Metallic Madness Zone
- Oiled Wasteland Zone
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