frozenLake
Member
OpenGL
Software
As can be seen, the placement of objects on the screen is in /no way/ matching that of Software's proper behavior. Switching to a "green" resolution does not improve the behavior at all, although it does fit the background to the proper screen size in both renderers, which isn't exactly the point, but it is something to note.
Before people start screaming that I'm leaking Subarashii, the Wad in question used as an example was posted publicly on the thread, here.
Though, this will probably end up being a big issue in maybe a month's time, as this map is virtually unplayable in OpenGL due to the issue with rendering.
EDIT: After a brief examination by Lat on the discord, it seems as if the culprit is probably V_SMALLSCALEPATCH. Also, the same issue pops up with SoniGURI.
Software
As can be seen, the placement of objects on the screen is in /no way/ matching that of Software's proper behavior. Switching to a "green" resolution does not improve the behavior at all, although it does fit the background to the proper screen size in both renderers, which isn't exactly the point, but it is something to note.
Before people start screaming that I'm leaking Subarashii, the Wad in question used as an example was posted publicly on the thread, here.
Though, this will probably end up being a big issue in maybe a month's time, as this map is virtually unplayable in OpenGL due to the issue with rendering.
EDIT: After a brief examination by Lat on the discord, it seems as if the culprit is probably V_SMALLSCALEPATCH. Also, the same issue pops up with SoniGURI.
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