Poison Prison Zone by SonicMaster - 7/10
Basically what I already told you, it's a good level, and I really enjoyed it. It still suffers from a bit of narrowness. Wider pathways can go a long way in a level.
Triopolis Tower by Brandon Dyer - 5/10
Alright, this map is pretty good, but it has some pretty major flaws. The first big one is that there is no real street texture. It's a big black floor. Another issue is that if you veer off the beaten track, it's fairly difficult to find your way back. I spent a good 5 minutes in a big grass field with lots of bushes, unable to find a way out. I finally found a spring, but at that point, the little hunt session ruined the rest of the level for me.
Metal Mechanism Zone, Act 1 by Hyperknux - 4/10
Alright, in turns of actual map design, that is, taking away gimmicks, it's a fair map. But things like obnoxiously low lasers & unavoidable turrets really drag this map through the dirt. If you removed those things, and replaced them with better gimmicks, this map could do well.
Flooded Mine Zone by Boinciel - 8/10
This map was fun. Very very fun. I liked the overall feel of the level, and the design flow was very well done. I can't think of too much that would really help improve the design in that aspect, but a bit more in the way of water gimmicks might help. There are several areas I can think of that would benefit from being underwater or having fluctuating water levels.
Green Hill Game Gear, Act 2 by Glaber - 1/10
Ok, I can see that you put some effort here, but honestly, the end result was terrible. The level was just completely cramped and insanely close to unplayable. You really need to learn that size is a very important factor in SRB2. This is just proof of how a small cramped area is not beneficial to map design.
Undersea Palace Zone, Act 1 by GCFreak - 7/10
This map was pretty good. One of the main things that really bothered me
was that there were no rings immediately available at the start of the level. Those should be there. As far as trying to take DSZ's water currents...Well, I liked what I saw here. They weren't badly executed at all. But it is extremely hard to see many things underwater, and even, occasionally, above water, and that doesn't help a lot. And then there's the issue of having too many big giant water pits that you need to really look to find a way out of. And usually, that way out is a spring. Would be nice to see a little variety there, too. On the whole though, it was a fun level.
Overall, great job this contest, guys. It's been a while since I really got to play an SP contest set without hating myself for playing it half the time. It was a nice breath of fresh air.