Official Level Design Contest: November/December

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Mystic

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Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are two divisions, match and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, it’s an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, it’s a good idea to give the map support for Cooperative and Race mode, but it’s not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in either Match or Single Player, depending on the contest you’re entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums or IRC channel, you may not enter it. However, if it’s unreleased, that is just as good as being completely new, and is a legal entry.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.

For the match contest, there is another rule in place:

4. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match contest. Match levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

Submissions are to be sent to my e-mail at mystic@srb2.org.

Submissions need to have "Contest Submission - Nov/Dec" as the subject line, and contain the name of the stage, the name you want used to attribute the map, and the contest you are submitting the map to. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on January 1st, 2006 at 12:00 AM GMT. (December 31st, 2005 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if you’re late, you’re taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone else’s map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

The winner of each contest will have his or her map uploaded into the “Level of the Month” category of the Addons section. There may be additional prizes added before the submissions period is over.

All entries are welcome, from beginners to advanced level designers. Even if you don’t win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly.

The holiday season has traditionally had the best turnout and best maps out of the whole year. Let's see that tradition continue on for 2005.
 
Damn you Mystic, you did'nt make a mistake in the instructions.
You've done it so many times, that I was surprised I could'nt find any this time.
:mrgreen:
Anywho, I could come out of my shell for this contest, but then again, i might not.

EDIT: Aha! I found it!
Your mistake is that you...didn't make....a mistake...
darn this! *re-reads it again*
 
I'm having urges to make a contest of my own this month, a Super Sonic boss battle contest. The first map in the contest wad would give you all the emeralds and send you speeding across some water to the exit, the remainder of the maps would use a template of the speeding water and the rules would be that you could add whatever you like to the map (including the use of Super turrets, which would probably be part of a SOC edit for the contest wad) so long as it ended with you continuing speeding across the water after defeating a boss, having the boss open a door to the exit or something (possibly by executing a linedef executor via the said SOC edit)... Should I?...
 
I could be cruel and submit BSZ to the contest, but nah :P. Reasons why:
1. It'd receive unfair votes
2. It's not really a real single player level
3. It goes against my entire release plan. Oh well.
 
Not even gonna bother officially ending the previous contest Mystic? :P

Anyways, I might join this contest. I'm really hoping to get someone to help me collaberate on a SP or even Match level as that would be awesome. Any takers...?

And I still say there should be a CTF contest, especially now that 1.09 is out. :\
 
JJames19119 said:
Not even gonna bother officially ending the previous contest Mystic? :P
No, just damn lazy today. Didn't feel like going through the effort of uploading 30 or so files to the Addons section X_X

I make procrastination into an art form.
 
I thought this might help in submitting:
Code:
Level Name:
Author:
Submission Number: (1, 2, 3, etc.)
For Contest: Match/Single Player
File URL: (attachment) OR http://
Description:

Notes:

Hopefully I can fix up my map for 1.09 from last contest that didn't get sent in.
 
Spazzo said:
Damn you Mystic, you did'nt make a mistake in the instructions.
You've done it so many times, that I was surprised I could'nt find any this time.
:mrgreen:
Anywho, I could come out of my shell for this contest, but then again, i might not.

EDIT: Aha! I found it!
Your mistake is that you...didn't make....a mistake...
darn this! *re-reads it again*
I found it!

He gave out his e-mail as a link, where it should have been:
mystic at srb2 dot org.
 
Good news, all!
I've gunna TRY WADDING!
With some help from Hotdog003, my best online friend (C), we shall complete Tornado Terror for this upcoming contest.
 
I was gonna enter the contest.. but my wad completely revolves around a gimmick that's broken in 1.09. ._.
 
i've got a level ready for this contest ^_^, and one planned and another in progress ^_^
 
A week into the announcement and I already have four(!) Match maps ready to send in. ^_^ Just need to test them in a proper netgame and see if they're ready to go.
 
Two week warning. Get those entries in, or in the case of many of you, get those entries started XP
 
5 more days!!!

i cant wait, i like new levels alright, im also hoping that this contest is better than the last, i know my entry is better than my last ^^
 
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