Yes. If you update it after submission, you are allowed to revise your original work, provided the revision reaches me before the deadline.SRB2-Playah said:Are you allowed to re-send entries? :|
Mystic said:2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums or IRC channel, you may not enter it. However, if it’s unreleased, that is just as good as being completely new, and is a legal entry.
No, posting a URL for your WAD on IRC does not count as a release, as you're generally doing it for testing, correct? Remember, collaborations are allowed and testing is encouraged. Basically, Rule #2 is to keep people from pulling out something they made a year ago and released on the IRC channel and calling it new.SRB2-Playah said:Does that include posting a URL of where to download your WAD on IRC, because you can't host netgames, so you need to have someone else host it? :|
I was having a very small arguement with someone on IRC about this.
One player stages must have an objective, like an exit or the emerald hunt. You cannot have a stage without a way to complete it.lostgamemaker said:Is it okay if I send in my huge city (it's one player, but it's too big to just be one player, it's more just for exploring).
To give you an Idea on how big this is, the thok barrier is square, and it's 50000 units long and high. It can, however, run perfectly on a P3 500 with 64 MB ram and a crappy 8MB internal video card IN OPENGL. So, there should be no problems.
lostgamemaker said:Is it okay if I send in my huge city (it's one player, but it's too big to just be one player, it's more just for exploring).
To give you an Idea on how big this is, the thok barrier is square, and it's 50000 units long and high. It can, however, run perfectly on a P3 500 with 64 MB ram and a crappy 8MB internal video card IN OPENGL. So, there should be no problems.
Try the emerald hunt. If the stage is as gigantic as you say it is, that might be rather amusing.lostgamemaker said:I could make it multi-player, but, then nobody would be able to find each other. Oh, well. I'll make it have a couple exits. One would be too hard to find.