Alrighty, I said I had something interesting planned, and here it is. All gametypes are allowed. If you make something clever up and design a level around it, it's allowed. Go wild.
Rules:
1. All levels must work correctly. This means that you need a Player 1 Start for it to boot, and however you plan to make the level work, it needs to work properly. (DM starts in a DM stage, etc.)
2. Collaborations are allowed, and testing is encouraged.
3. Custom textures are allowed, but custom music will require you to host a seperate wad to add it, as I'm not sucking Sepwich's bandwidth any more than I need to. Also, you may not name the custom textures anything that is already in srb2.srb
4. Please give the level header seperately as well as in the WAD file. Providing it seperately makes it much easier to combine the levels into the contest pack, making it that much faster to play them after the deadline.
5. Remember that these levels will be uploaded to the Addons section after the contest, so provide a description or you'll get my exciting message saying I don't have a description from you.
6. You may enter as many levels as you want, but please remember that more time spent normally means a better result.
7. All levels are due to me by May 1st, 2004 at 12:00 UT (April 30th, 7 PM EST)
Edited to extend due date.
Rules:
1. All levels must work correctly. This means that you need a Player 1 Start for it to boot, and however you plan to make the level work, it needs to work properly. (DM starts in a DM stage, etc.)
2. Collaborations are allowed, and testing is encouraged.
3. Custom textures are allowed, but custom music will require you to host a seperate wad to add it, as I'm not sucking Sepwich's bandwidth any more than I need to. Also, you may not name the custom textures anything that is already in srb2.srb
4. Please give the level header seperately as well as in the WAD file. Providing it seperately makes it much easier to combine the levels into the contest pack, making it that much faster to play them after the deadline.
5. Remember that these levels will be uploaded to the Addons section after the contest, so provide a description or you'll get my exciting message saying I don't have a description from you.
6. You may enter as many levels as you want, but please remember that more time spent normally means a better result.
7. All levels are due to me by May 1st, 2004 at 12:00 UT (April 30th, 7 PM EST)
Edited to extend due date.