This month is another Match contest, so nothing abnormal here. I altered the rules to add a few reminders, so please read them again. It doesn't take that much time.
Next month, I do have something interesting planned again, though, so get ready for something weird ^_^
Rules:
1. All levels must work correctly in Match and Tag, meaning they must include the 32 Deathmatch starts. Other features are optional, but suggested. Chaos support is a definate plus.
2. Collaborations are allowed, and testing is encouraged.
3. Custom textures are allowed, but custom music will require you to host a seperate wad to add it, as I'm not sucking Sepwich's bandwidth any more than I need to. Also, you may not name the custom textures anything that is already in srb2.srb
4. Please give the level header seperately as well as in the WAD file. Providing it seperately makes it much easier to combine the levels into the contest pack, making it that much faster to play them after the deadline.
5. Remember that these levels will be uploaded to the Addons section after the contest, so provide a description or you'll get my exciting message saying I don't have a description from you.
6. You may enter as many levels as you want, but please remember that more time spent normally means a better result.
7. All levels are due to me by March 1st, 2004 at 12:00 UT (February 29th, 7 PM EST)
Next month, I do have something interesting planned again, though, so get ready for something weird ^_^
Rules:
1. All levels must work correctly in Match and Tag, meaning they must include the 32 Deathmatch starts. Other features are optional, but suggested. Chaos support is a definate plus.
2. Collaborations are allowed, and testing is encouraged.
3. Custom textures are allowed, but custom music will require you to host a seperate wad to add it, as I'm not sucking Sepwich's bandwidth any more than I need to. Also, you may not name the custom textures anything that is already in srb2.srb
4. Please give the level header seperately as well as in the WAD file. Providing it seperately makes it much easier to combine the levels into the contest pack, making it that much faster to play them after the deadline.
5. Remember that these levels will be uploaded to the Addons section after the contest, so provide a description or you'll get my exciting message saying I don't have a description from you.
6. You may enter as many levels as you want, but please remember that more time spent normally means a better result.
7. All levels are due to me by March 1st, 2004 at 12:00 UT (February 29th, 7 PM EST)