Leaving a comment here to report a future map issue:
In nightly builds of SRB2, Null Space looks incorrect in OpenGL, as skybox FOFs and some later grate FOFs are showing cyan instead of transparent pixels. This is due to those FOFs having incorrect settings, which somehow worked in 2.2.13:
To fix the issue for 2.2.14, the relevant FOFs should check the "Cut cyan flat pixels" flag of the Appearance argument.
In nightly builds of SRB2, Null Space looks incorrect in OpenGL, as skybox FOFs and some later grate FOFs are showing cyan instead of transparent pixels. This is due to those FOFs having incorrect settings, which somehow worked in 2.2.13:
To fix the issue for 2.2.14, the relevant FOFs should check the "Cut cyan flat pixels" flag of the Appearance argument.