Another one-
By fooling around on the Wiki, I saw 6 flags used for the FLAGS2 toggle, with the description "Thrown ring has the [weapon ring]'s properties", you can see them by scrolling at the bottom of the Object Flags page.
I would like to know what are precisely these "properties" : if the Object with the MF2_GRENADE flag is a thrown weapon ring, will it be tossed instead of thrown ? (Because the grenade ring has a tossing movement, not a thrown one) or also ; if the Object with the MF2_EXPLOSION flag is a thrown weapon ring too, will it involve a knockback effect ...?
I would like to know actually what these properties are, what do they affect~
By fooling around on the Wiki, I saw 6 flags used for the FLAGS2 toggle, with the description "Thrown ring has the [weapon ring]'s properties", you can see them by scrolling at the bottom of the Object Flags page.
I would like to know what are precisely these "properties" : if the Object with the MF2_GRENADE flag is a thrown weapon ring, will it be tossed instead of thrown ? (Because the grenade ring has a tossing movement, not a thrown one) or also ; if the Object with the MF2_EXPLOSION flag is a thrown weapon ring too, will it involve a knockback effect ...?
I would like to know actually what these properties are, what do they affect~