Guitarplaya
Member
My 'world' Mod is in construction. The levels:
Urban Citadel (done)
Atnae Coast (done)
Shard Peak (doing)
Goo Factory (done)
Dying Hills (planned)
Rocky Road (planned)
Eastwind Temple (planned)
Others, unplanned so far.
Descriptions:
UCZ:
Your average 'dark city' level. Includes cars, foundry, houses, awnings, etc.
ACZ:
Similar to JCZ, has a few beaches, platforms, interesting landscapes, and Greenflower type areas.
SPZ:
Ice/snow level with lots of pillars. Will include a 'catsle', some caves, and high-tech areas.
GFZ:
Like THZ, but with GOOP01 and AFALL1 on the slime. Has lots of 'Goo Tubes', a pipe area, several repeated gimmicky ideas, and an 'enemy observation' area.
DHZ:
Yes, there will be a catsle after all. Think Greenflower with CEZ textures, and wider areas. And LOTS of pillars.
RRZ:
'Western' desert type place, will include similarities to the screenshots of test levels in the texture design contest that is currrently running in Announcements.
ETZ:
Temple-ish level in the sky. No grass, so don't think AGZ.
Other gimmick ideas:
Nimawia Grotto will not be continued as it would end up too cramped for SRB2.
Lake? Infested Lake was half-revived a while ago. Will be a Race level if anything
Ashlands? Black Valley Zone was originally planned as an MT level.
A few screens from the finished levels:
http://www.imagehuge.com/out.php?i=10645_srb20159.png
Urban Citadel - car in garage. Custom made and a bit crappy.
http://www.imagehuge.com/out.php?i=10864_ACZ.png
Atnae Coast - first beach. There's two of these.
http://www.imagehuge.com/out.php?i=11016_srb20164.png
Goo Factory - vat of slime. There's two of these too :P
http://www.imagehuge.com/out.php?i=11412_srb20165.png
Shard Peak - near start area. Don't think that the scenery is like this the whole way through, it's not. But some is ^.^
Just so you know, the Zones will be one level each.
Anyway, DL Link (yep, 2shared FTW) (update 3):
http://www.2shared.com/file/3015303/8bf113db/scmrt_guitarplayasworld.html
Have fun, criticism would be greatly appreciated.
Urban Citadel (done)
Atnae Coast (done)
Shard Peak (doing)
Goo Factory (done)
Dying Hills (planned)
Rocky Road (planned)
Eastwind Temple (planned)
Others, unplanned so far.
Descriptions:
UCZ:
Your average 'dark city' level. Includes cars, foundry, houses, awnings, etc.
ACZ:
Similar to JCZ, has a few beaches, platforms, interesting landscapes, and Greenflower type areas.
SPZ:
Ice/snow level with lots of pillars. Will include a 'catsle', some caves, and high-tech areas.
GFZ:
Like THZ, but with GOOP01 and AFALL1 on the slime. Has lots of 'Goo Tubes', a pipe area, several repeated gimmicky ideas, and an 'enemy observation' area.
DHZ:
Yes, there will be a catsle after all. Think Greenflower with CEZ textures, and wider areas. And LOTS of pillars.
RRZ:
'Western' desert type place, will include similarities to the screenshots of test levels in the texture design contest that is currrently running in Announcements.
ETZ:
Temple-ish level in the sky. No grass, so don't think AGZ.
Other gimmick ideas:
Nimawia Grotto will not be continued as it would end up too cramped for SRB2.
Lake? Infested Lake was half-revived a while ago. Will be a Race level if anything
Ashlands? Black Valley Zone was originally planned as an MT level.
A few screens from the finished levels:
http://www.imagehuge.com/out.php?i=10645_srb20159.png
Urban Citadel - car in garage. Custom made and a bit crappy.
http://www.imagehuge.com/out.php?i=10864_ACZ.png
Atnae Coast - first beach. There's two of these.
http://www.imagehuge.com/out.php?i=11016_srb20164.png
Goo Factory - vat of slime. There's two of these too :P
http://www.imagehuge.com/out.php?i=11412_srb20165.png
Shard Peak - near start area. Don't think that the scenery is like this the whole way through, it's not. But some is ^.^
Just so you know, the Zones will be one level each.
Anyway, DL Link (yep, 2shared FTW) (update 3):
http://www.2shared.com/file/3015303/8bf113db/scmrt_guitarplayasworld.html
Have fun, criticism would be greatly appreciated.