Slash
Member
Anyways i've been working on this for somtime now and well.....
i kinda got pissed at that slopes topic and i decided to do some work..
and after ALOT of work...
I worked my way past the errors of the the old srb2 mod with slopes
(the one that lagged badly in netplay)
but this one has its horrible glitches too..
background is buggy... it looks mushed with the foreground..
the way i had it work is that well....
i made Thing type 996 make 2 sectors merge and create a slope based off of the height of each sectors
i found that to cause too many lags - but it does infact create the textures perfectly..
in doombuilder here
so i tried another approach..
i made it work with linedefs instead.
any sectors with the same tag even if they are far away from eachother..
Will connect to form a slope....
but it does not draw the textures...
i used the 2d mode of srb2 because in my opinion it displays it all better
and well cause..
if you even touch the slope and its not
PLAYD3D7
PLAYG3G7
or any 3,7s
the game will freeze and well
u get the picture...
soooooo the retarded object necessary to combine the sectors completely remove the texture and leaves a nice red wall little as a present..
good thing is it doesent show up in the vedio.
sadly i tried to get the whole level and the retarded computer decided to freeze...
I guess it was too glitchy..
when i fix it up more i'll post the mod,later in my life....
Anyways its here
omg advertising masquerading as editing
im making little to none progress with loops
i kinda got pissed at that slopes topic and i decided to do some work..
and after ALOT of work...
I worked my way past the errors of the the old srb2 mod with slopes
(the one that lagged badly in netplay)
but this one has its horrible glitches too..
background is buggy... it looks mushed with the foreground..
the way i had it work is that well....
i made Thing type 996 make 2 sectors merge and create a slope based off of the height of each sectors
i found that to cause too many lags - but it does infact create the textures perfectly..
in doombuilder here
so i tried another approach..
i made it work with linedefs instead.
any sectors with the same tag even if they are far away from eachother..
Will connect to form a slope....
but it does not draw the textures...
i used the 2d mode of srb2 because in my opinion it displays it all better
and well cause..
if you even touch the slope and its not
PLAYD3D7
PLAYG3G7
or any 3,7s
the game will freeze and well
u get the picture...
soooooo the retarded object necessary to combine the sectors completely remove the texture and leaves a nice red wall little as a present..
good thing is it doesent show up in the vedio.
sadly i tried to get the whole level and the retarded computer decided to freeze...
I guess it was too glitchy..
when i fix it up more i'll post the mod,later in my life....
Anyways its here
omg advertising masquerading as editing
im making little to none progress with loops