Telwen
Member
This can be seen in a lot of old v2.1 levels/map packs that have them, for example The Emerald Isles (TEI).
If you attempt to use Action 313 in order to check if no enemies are in a sector in order to trigger a certain action such as opening a door, nothing happens.
Thing is, I'm unaware of this being:
1. Just a broken feature because its not something the current game uses, as to my knowledge it was used in Castle Eggman in v2.1 (a room filled with Egg Guards and Lance-a-Bots). It could've just been broken accidentally.
2. Removed entirely, and Zone Builder erroneously doesn't know what's in the action slot for these commands.
3. It was moved, and Zone Builder erroneously doesn't know what's in the action slot for these commands.
4. Its behavior changed and I'm just unaware of how the setup to do this has changed.
So for now I'll just put this here.
EDIT: I've attached an example, but the Wiki's 313 example is also appropriate.
If you attempt to use Action 313 in order to check if no enemies are in a sector in order to trigger a certain action such as opening a door, nothing happens.
Thing is, I'm unaware of this being:
1. Just a broken feature because its not something the current game uses, as to my knowledge it was used in Castle Eggman in v2.1 (a room filled with Egg Guards and Lance-a-Bots). It could've just been broken accidentally.
2. Removed entirely, and Zone Builder erroneously doesn't know what's in the action slot for these commands.
3. It was moved, and Zone Builder erroneously doesn't know what's in the action slot for these commands.
4. Its behavior changed and I'm just unaware of how the setup to do this has changed.
So for now I'll just put this here.
EDIT: I've attached an example, but the Wiki's 313 example is also appropriate.
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