I've been curious about this for a while. Why were some NiGHTS Things, like Hoops and Bumpers, programmed so that their height from the floor is equal to their Flag values, rather than their Z-offsets? Originally, I thought it had something to do with the fact that they were designed to accommodate Pitch and Yaw values, but that doesn't make sense; Pitch and Yaw are determined by the Angle value, which should have no impact on the Flag value. Wouldn't it just have made everything easier to code Hoops and Bumpers so that their Z offsets governed their height from the floor, like everything else?