Just wondering how these special stages are going to work in multiplayer. Aren't the hoops/rings only "obtainable" once? Meaning only one player will be boosting to the end while everyone stays behind.
They could always just respawn like rings and that in Match, it shouldn't be too hard to fix up.
I *think* he meant the hoops, they don't count towards anything but score and would allow all the players to fill their drill dash meter. Maybe make it so hoops don't vanish in multiplayer, like the green hoops in Nights 2?犬夜叉;719684 said:NiGHTS uses placement patterns extensively. You know, the ones that don't respawn no matter what.
I *think* he meant the hoops, they don't count towards anything but score and would allow all the players to fill their drill dash meter. Maybe make it so hoops don't vanish in multiplayer, like the green hoops in Nights 2?
Haven't played NiGHTS in a while, forgot the spheres don't add to the boost meter + they replaced rings.Aren't the hoops/rings only "obtainable" once? Meaning only one player will be boosting to the end while everyone stays behind.
In special stages, not even that makes him lose spheres. He transforms back to Sonic and falls to the ground, but instead of spilling his rings, he just gets a time up.AFAIK, the only way Super Sonic can actually lose spheres at all is when he runs out of time for playing as NiGHTS Super Sonic.
If memory serves, Super Sonic can't be damaged by sector hazards. Least, not water-based ones.