New company tradition. Every Christmas each employee of STJr must play at least once through SRB2Xmas v0.96.
http://www.srb2.org/history/srb2xm96.exe
http://www.srb2.org/history/srb2xm96.exe
Zash said:... PI day?!?!? 3.14157634195844562239585------------+*goes on forever*+ 3265351 I'm done! *NOW ABOUT 50000000000 years old* :|
Yeah, for some extremely odd reason, yesterday I played Srb2 Xmas (Again!) and randomly decided to make a conversion to SRB2 FD 1.08 by using insane SOC edits and tiny map changes (like replacing all those Doom-ish line crossing triggers with various Linedef Executors that do the exact same thing.) I've replaced the water with Old Water, but I cannot recreate the stupid broken physics.... At least I got everything else to work right in that map. Including the secret thingie. By the time I'm done with this, I'll probably have a special config for it so you can make srb2 xmas levels that are also backwards compatable (mostly, anyhow... I'm finding it impossable to be 100% backwards compatable for just about everything except scenery, which I made compatable through MapThingNum changes in Maincfg...) Thus far, I've managed to render every non-SRB2 Xmas map to give "Onos!1!1!! A billion things not found!" errors. :)Shaflugi said:Ooooh, though glitchy, the water effect in map02 is pretty cool.