WellDoneSnake
Yoko Shimomura
Yep the title says it all, except the fact that I'm also going to ask some other questions.
I made a new sprite which is like a small energy capsule (as seen in SA2/B & STH360/STHPS3). I want it to act like the Wing Logo like the one in NiGHTs mode but I made the soc act more like the a ring that doesn't give a ring.
That might sound confusing so let me say it like this: when you touch the item you hear the ring sound but it disappears. I want to make it work like the NiGHTs wing logo since it's suppose to spawn when you destroy an enemy.
If any of you wanted to see the soc or a wad version then take this
Questions:
1) How do you make the A_SpawnObjectAbsolute/A_SpawnObjectRelative spawn a object?
It might sound silly but I don't know if I should either use the painchance, raisestate, the manual parameters in the state config or the meleestate/missilestate.
2) How do you get A_RandomState/A_RandomStateRange to work?
Whenever I try to use it to pick random states it backfires; it either ignores the soc action or crashes the game.
I made a new sprite which is like a small energy capsule (as seen in SA2/B & STH360/STHPS3). I want it to act like the Wing Logo like the one in NiGHTs mode but I made the soc act more like the a ring that doesn't give a ring.
That might sound confusing so let me say it like this: when you touch the item you hear the ring sound but it disappears. I want to make it work like the NiGHTs wing logo since it's suppose to spawn when you destroy an enemy.
If any of you wanted to see the soc or a wad version then take this
Questions:
1) How do you make the A_SpawnObjectAbsolute/A_SpawnObjectRelative spawn a object?
It might sound silly but I don't know if I should either use the painchance, raisestate, the manual parameters in the state config or the meleestate/missilestate.
2) How do you get A_RandomState/A_RandomStateRange to work?
Whenever I try to use it to pick random states it backfires; it either ignores the soc action or crashes the game.