New CEZ is Odd

There's an old Gamasutra article on architectural level design to communicate direction. Find it.
 
The boss is still mean though, the changes to it just make it more engaging. But its still a huge difficulty spike nonetheless. At least the payoff is nice.
 
I can agree to this but I don't think it's that bad. I consider the intricate level design to be part of the difficulty curve. If I'm getting lost, I should pay more attention to where I'm going and spend some time exploring. To me srb2 was never about gOiNg FaSt, but more about exploring the levels

However, as a whole, I much prefer Forest Fortress over CEZ1, I looooooove the deep forest theme.
 
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