Thanks, Mystic, I'll name it something else. Whatever. I just thought that would attract people. I'm writing my own engine, so it's gonna be a very long time, sorry. But I figured, hey, it'd be fun, and people would like it. I'm making no refrences to SRB2 whatsoever. Nobody need worry about that. So, you all look forward to it. That's good. I'm not sure, Tails will probably be the main character. He's the only one in there so far. (Can't see him in the pic though, and I don't intend on adding more pics.)
One thing I will say, I have it running on my P3 500Mhz and it runs OK, but as soon as the level gets too big it slows down so much, it's not funny. So, it has serious issues. Anywho... That's my (real) bit about it. It may not end up being in c++ at all, that engine has so many problems. I may write in in GM6... LOL... can't imagine that, though... Oh, there are NO FOF's. One HUGE problem. Other than that... it's fun.
EDIT::
Questions!
How'd you make it? Did you make your own engine or use another one?
Will it use the wad format?
Will it play like SRB2?
Why didn't you do it sooner? :P
It will NOT use the wad format, it's not dev-friendly unless I release the source code, which I probably won't.
It WILL play VERY much like SRB2. It WILL NOT be like adventure or heroes. I hate them both compared to SRB2. The levels are VERY open and I am using WAY too many capital words IN THIS PARAGRAPH.
Alright, I don't hate adventure, but I like SRB2 better. :P [/quote]