SRB2 Wiki said:NETSTAT 1 can be used to determine the framerate of a map.
Clearly, something is wrong with either SRB2 or the wiki.SRB2 said:signal_handler(): segment violation
Last edited by a moderator:
SRB2 Wiki said:NETSTAT 1 can be used to determine the framerate of a map.
Clearly, something is wrong with either SRB2 or the wiki.SRB2 said:signal_handler(): segment violation
You thought wrongWell, it happened uniformly for me, in EVERY map under EVERY circumstance. I wasn't aware that NETSTAT worked for other people.
Wait a minute...I just posted a bug report about that for the main SRB2 EXE. Now I think about it, I'm pretty sure I'm using Cinefast's modified SRB2 EXE. So could it be that one of Cinefast's fixes--some fix he made to both vanilla SRB2 and Cineblast--breaks NETSTAT?
Hey, can we please get an EIP here instead of flailing about wondering why different people get different results?
Well, it looks like NETSTAT doesn't crash the game in the official EXE. I think it seems pretty clear that Cinefast's modifications are to blame.
And better still, the very problem Cinefast's binary fixed doesn't seem to be an issue for me anymore, so I'll stick to the official one from now on.
So...I guess you can mark this bug report as invalid.
This is interesting - the thing SRB2Cineblast and the OGL-Fix EXE have in common is that both were compiled with GCC 4.5.0. I'll have to see if the problem goes away with GCC 3.4.5 or some other old version.
OK, I ran it in gdb and the stacktrace clearly points to an error in the C runtime. This should affect SRB2-trunk if compiled with GCC 4.5.0 too.