So, I've been trying to make a character mod with a custom ability, but I've been having a rather hard time.
For the past few... hours... I've been simply trying to make an animation show. However, it will NOT work.
Here is the script that defines the state:
Before ANYONE asks, yes, the sprites do exist. But for some reason, it sets the character's sprite to some reticle? When I tested to see if the fall sprite would work, it used the sprite for the turret...?
I have no clue how to fix this, and I'd appreciate some help. I'm trying to make this for a friend who's really into the character/person I'm making.
Thanks in advance!
For the past few... hours... I've been simply trying to make an animation show. However, it will NOT work.
Here is the script that defines the state:
defs.lua:
--taken from a wiki page about making states, then modified a bit
freeslot("SPR2_FSHJ")
freeslot("S_PLAY_FISHJUMP")
states[S_PLAY_FISHJUMP] = {
sprite = SPR2_FSHJ,
frame = FF_ANIMATE|A,
tics = 5,
var1 = 0,
var2 = 5,
nextstate = S_PLAY_FISHJUMP
}
Before ANYONE asks, yes, the sprites do exist. But for some reason, it sets the character's sprite to some reticle? When I tested to see if the fall sprite would work, it used the sprite for the turret...?
I have no clue how to fix this, and I'd appreciate some help. I'm trying to make this for a friend who's really into the character/person I'm making.
Thanks in advance!