Need help with socedit.

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Blue Fox2

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I'm having trouble creating a new object-
Here is the properties of the thing:

Thing 245
MAPTHINGNUM = 666
SPAWNSTATE = 1352
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 1352
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1376256
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 2114
And the properties of the state:

FRAME 1352
SPRITENUMBER = 191
SPRITESUBNUMBER = 32769
DURATION = -1
NEXT = 1352
ACTION None
VAR1 = 1
VAR2 = 0

I want it to glow because it is a lamp- but whenever the charactor goes to look at it, it says: "SignalHandler():Segment Violation." What is wrong?

EDIT: It is supposed to be pushable like a gargoyle.
 
You don't have the sprite for it. Simple as that.

Draw a lamp, name it f001A0, then put it in a wad by using XWE.
Afterwards, take the SOC's information and put it in the MAINCFG lump of the wad file with the lamp sprite.
 
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