Need assistance making a better Telekinesis

Nit

Member
Hello, I am new and have been practicing and reading some code for possible modding in the future.

I have been messing around modyfing the default Telekinesis ability and have come to a road block. I would like to modify the attack so that when you press BT_USE while jumping, the enemies that are pulled can destroy each other, as in if 2 crawlas are pulled under the character and collide with eachother they do 1 damage to one another.

Another question would be, is there a way to make enemies that collide with each other or against a wall take damage while you use Telekinesis?

I have checked the files on the Silver mod to try and interpret how exactly this can be done and have seen a rawset with stuff such as: noroll, killonfloor and killonwall. In the hopes of using these correctly, I have searched for them on the wiki regarding object things and their states but have found nothing about them.

Help is appreciated, thank you for your time

EDIT: Tiitle changed for clarity.
 
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Hey uhh this may not help you a lot but...
Silver uses a lua made ability wish was scripted
The default telekinesis charability is here by default and is very hardly customized lualess
Hope that at least gives you a hint about why you find nothing about that
 
Hey uhh this may not help you a lot but...
Silver uses a lua made ability wish was scripted
The default telekinesis charability is here by default and is very hardly customized lualess
Hope that at least gives you a hint about why you find nothing about that
Oh, no worries. In regards to the modifications, I have used Lua to modify the range of the push and pull for the attack using P_Telekinesis and making it so if you hold BT_JUMP mid-air the ability stays active until you touch the floor or release your input.

When I say the default telekinesis, I mean to make a better version of it. I might not have said it well in the title. Do you think it would help if I change the title to: Need assistance making a better Telekinesis?
 
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Oh, no worries. In regards to the modifications, I have used Lua to modify the range of the push and pull for the attack using P_Telekinesis and making it so if you hold BT_JUMP mid-air the ability stays active until you touch the floor or release your input.

When I say the default telekinesis, I mean to make a better version of it. I might not have said it well in the title. Do you think it would help if I change the title to: Need assistance making a better Telekinesis?
Probably would help people understand the question the intended way

Now all i can say is good luck because this kind of stuff is bullshit difficulty
 
Hello, I am new and have been practicing and reading some code for possible modding in the future.

I have been messing around modifing the default Telekinesis ability and have come to a road block. I would like to modify the attack so that when you press BT_USE while jumping, the enemies that are pulled can destroy each other, as in if 2 crawlas are pulled under the character and collide with eachother they do 1 damage to one another.

Another question would be, is there a way to make enemies that collide with each other or against a wall take damage while you use Telekinesis?

I have checked the files on the Silver mod to try and interpret how exactly this can be done and have seen a rawset with stuff such as: noroll, killonfloor and killonwall. In the hopes of using these correctly, I have searched for them on the wiki regarding object things and their states but have found nothing about them.

Help is appreciated, thank you for your time

EDIT: Tiitle changed for clarity.
BT_USE from the Wiki is outdated, so you have to use BT_SPIN
 
Hello, I am new and have been practicing and reading some code for possible modding in the future.

I have been messing around modyfing the default Telekinesis ability and have come to a road block. I would like to modify the attack so that when you press BT_USE while jumping, the enemies that are pulled can destroy each other, as in if 2 crawlas are pulled under the character and collide with eachother they do 1 damage to one another.

Another question would be, is there a way to make enemies that collide with each other or against a wall take damage while you use Telekinesis?

I have checked the files on the Silver mod to try and interpret how exactly this can be done and have seen a rawset with stuff such as: noroll, killonfloor and killonwall. In the hopes of using these correctly, I have searched for them on the wiki regarding object things and their states but have found nothing about them.

Help is appreciated, thank you for your time

EDIT: Tiitle changed for clarity.
Hmmmmm yes. just add a variable to those enemies or something and then if they collide make them go die
 

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