Nav's Map Pack!

Nav's Map Pack! 1.6

Naveronasis submitted a new resource:

Nav's Map Pack! - Classic Sonic Maps

Now I have two maps! What's next? I plan on filling out the 'missing' maps from the 16 bit era and possibly mania. I know some of these have been done before, but I have plans of my own.

Done:
Mystic Cave s2
Ice Cap Zone s3

"Coming Soon"
Starlight Zone s1
Casino Night Zone s1
Aquatic Ruins Zone s2
Scrap Brain Zone (both halfs!) s1
Sky Chase/Wing Fortress s2
Metropolis Zone s2
Hydro City Zone s3
Launch Base Zone s3
Marble Garden Zone s3
Flying Battery Zone S&K
Hidden Palace Zone S&K
Sky...

Read more about this resource...
 
Hi, I noticed in Mystic Castle, that near the beginning of the course after jumping past the two green blocks and landing on the upper tracks that some of the barricades don't have collision mapping applied to them.
 

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You should probably change Hydrocity in your pack to MAPS0 as Insanity Pack has an ID reserved with Hydrocity. Might as well make it replaceable to have less map theme redundancy or make a separate version for that.
 
Naveronasis updated Nav's Map Pack! with a new update entry:

Fixed many bugs

  • Hydro City Zone
    • I added some signage to Hydrocity and fixed a bunch of minor visual bugs, may have also fixed the ramp where you can fall through the world while boosting but don't quote me on that >.>
  • Ice Cap Zone
    • Added signs and boost signs to ice cap.
    • Added upper wall to ice cap.
    • Fixed the missing Death Zone
    • Revamped lighting for easier pathing and shadows.
    • Fixed some minor visual bugs.
  • Mystic Cave Zone
    • Fixed the...

Read the rest of this update entry...
 
You should probably change Hydrocity in your pack to MAPS0 as Insanity Pack has an ID reserved with Hydrocity. Might as well make it replaceable to have less map theme redundancy or make a separate version for that.
Not sure why I would do this... The pack is reuseable. If someone wants to disable my map or over-write it or shuffle it into an alternative pack they could simply make their own pack with a custom map slot assignment or a soc. I have had that map slot for a bit over a year now, and why should either of us defer to the other? (slightly more smartassed answer): When all 2000 of the green hill zone maps do this ill think about it. :D

Hi, I noticed in Mystic Castle, that near the beginning of the course after jumping past the two green blocks and landing on the upper tracks that some of the barricades don't have collision mapping applied to them.
Fixed in 1.4 (pending approval at the time of writing)
 
Not sure why I would do this... The pack is reuseable. If someone wants to disable my map or over-write it or shuffle it into an alternative pack they could simply make their own pack with a custom map slot assignment or a soc. I have had that map slot for a bit over a year now, and why should either of us defer to the other? (slightly more smartassed answer): When all 2000 of the green hill zone maps do this ill think about it. :D


Fixed in 1.4 (pending approval at the time of writing)
I guess that makes sense. Well, you have an option if you add another map and don't want to take another slot.
 
Hi, seems like the 1.4 update added a few duped map markers, which result in a "too many flats" error when trying to load them.
 
Thought I should let you know that upon trying to play mystic cave, this comes up.
Report.png

Tested it with and without mods and it still comes up.

Edit: Disregard this post. was using a older version and did'nt realize it got updated.
 
Starlight has become quite the meme map on a server i play on, because there's a 50/50 chance it just crashes the entire server
also, you can still fall through the floor in Hydrocity
 

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